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Alchemist
Alchemist
The Alchemist
Properties
Age Age High Middle Ages
Technology Tech Tech Alchemy
Construction
Resources Coins 15,000 Supplies 3,100
Population Population 40
Time Clock 05:20:00
Size Size 3x2
Production
Supplies Supplies 180 per Clock 1:00:00h
Connection Road Required Road required

 

Information

The Alchemist is the ninth unlocked production building in the game. It can be built after researching and unlocking the Alchemy technology in the High Middle Ages. It is the Second Most Efficient production building in the game. Clockmakers are the most efficient non-premium production building.

It is recommended to replace all previous production buildings to Alchemist as it has a high efficiency (production per unit of time per population per tile of space), players will save up both population and space with a higher production rate. The cost of Coins will likely take players some time to replace all previous buildings.

Do not replace Alchemists until you can get Clockmakers, as they do 140 extra supply production per hour for the same space, and you only need 28 more population, 23,000 more coins, and 4,300 more supplies.

Efficiency

Production 30 per hour and tile.[1]

Production Options

Item Name Production Time Amount
Alchemist 1 Mortar Clock 0:05:00 Production 30
Alchemist 2 Poison Clock 0:15:00 Production 80
Alchemist 3 Elixir Clock 1:00:00 Production 180
Alchemist 4 Reagents Clock 4:00:00 Production 310
Alchemist 5 Potions Clock 8:00:00 Production 460
Alchemist 6 Saltpeter Clock 24:00:00 Production 920

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.