Whoever wants to forge an empire must fight. In Forge of Empires, the military plays an important role. You can use your units to attack other players or conquer provinces on the Continent map. To go into battle, you first need units. You put these into slots in your military buildings. In your Army Management you can manage the units and add your attacking army or defending army.
Strategies in battle
Artillery units can be very useful when used in numbers. They should be used depending on the enemy troops. If the enemy has 1-3 heavy units, using 3-4 artillery units of the previous age (Or better the same age) is very helpful. The artillery units can take out all of the heavy units, making it extremely easy for all your other troops to win the battle. 2-3 Artillery units should also be used when there are 0-1 heavy units and 1-4 total artillery, ranged, or fast units. A good strategy is to target all of the attack from the artillery units on one other unit at a time, until they are all gone. If most of the units are light units, Artillery units should not be used.
Here you can manage your units and assign them to both your attacking army and your defending army. In each of your armies, up to eight units can fight. You should always try to put as many troops as possible into an army. The units in your defending army defend your city. Fellow players have to defeat them when they attack you. But fear not: even if your opponent is victorious, all defenders will be healed and revived to full strength immediately after any battle. To assign units to defend your city, click the blue button on the left and then click on the units you want. You can select defending units from both the current attacking army and from the available units. If you have unbound units it is a good idea to use them for defense, as you risk losing them if you use them for attack.
In each age, there are five different military buildings that produce the different units of that time. The units differ in their type.: There are fast units, light and heavy units and units with ranged or artillery units attacks.
The battle is fought in rounds. Basically, each unit moves and attacks once per round. They move according to their movement points, but each type of terrain will cost a differing amount. Directly after movement, if there is an opponent within their reach, the units can attack. Melee classes and fast units have to attack into an adjacent field, while ranged classes can shoot at an enemy within their range.
There is no retaliation to fear from ranged attacks; however, in close-ranged battle, attacked fast and melee units can defend themselves. It works like this: First, the attacker does its damage, then the one being attacked hits back. However, there is only one counter-attack per round: even the strongest unit can be defeated by a swarm of enemies this way.
Each unit has a maximum of ten life points. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. On the other hand, high defense means good armor – the unit takes less damage. If a unit loses all its life points, it is destroyed.
- Blast: This skill is only found on 3 units with ranged attacks, i.e. Howitzer, Microwave Blaster and Exoskeleton Soldier. A unit with blast deals more damage for every field it is closer to its target and ignores stealth.
- Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. (Can only be applied once.) Example: Champion.
- Dug in: Units with this skill gains defense bonus if the attacker is a certain amount of fields away. The distance varies upon the unit. Example: Cannon, Field Gun, Breech Loader, Rapid Fire Cannon, Sniper, Bazooka Team, MG Team, Anti-Materiel Sniper and Recon Raider.
- Rapid deployment: Units with this skill start the battle in a random location towards the center of the map and act before any other unit. Example: Paratrooper, Strike Team, Ultra AP and Drone Swarm.
- Close Quarters: Units with this skill gains attack bonus when attacking in adjacent field. Example: Conscript, Commando, Exoskeleton Soldier and Surrogate Soldier.
- Flying: Units with this skill cannot be attacked by artillery units and ignore terrain when moving. Example: Attack Helicopter, Combat Drone, Drone Swarm and Dragon Drone.
- Reactive Armor: Found on only 3 units, cannot take more than 4 damage per attack. Example: Assault Tank, Hover Tank and Battle Fortress.
- MIRV: A found only 1 unit in this skill, hits targeted units and between one and 3 additional units in range, able to target maximum 4 enemy units in one attack within range. Example: Missile Artillery.
- One-Shot: A found only 1 unit in this skill, unit is removed from battle after attacking and dies when battle is lost. Example: Missile Artillery.
- Contact!: Units with skill always retaliate against attacks within range, including enemy units are hidden. Example: MG Team, Anti-Aircraft Vehicle and Ultra AP.
- Heat: A found only 2 units in this skill, unit reduces enemy target's attack 20% and colors them red (does even stack). Example: Microwave Blaster and Satellite Spotter.
- Morale: A unit with this skill makes all friendly units start a battle with 1 point of armor, its will be extra 1 hp for all friendly units, for a total of 11 hit points. Does not stack. Example: Military Drummer.
- Recharge: A unit with this skill attacks every two turns. Example: Rail Gun.
- Power Shot: A unit with this skill ignores defensive skills and terrain, including ignoring Flying ability, Stealth, Dug-in, Chivalry, Call of Duty, Last Stand ignoring all enemy defense bonus from terrain, but does not ignore other skills, all enemy attack bonuses from terrain and enemy unit bonuses. Example: Rail Gun.
- Rally: A unit with this skill gives all friendly units with an attack and defense bonus at the beginning of a battle. Does not stack. Example: Color Guard and Military Drummer.
- Dragon Breath: A unit with this skill that attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. Example: Dragon Drone.