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Bronze Age
Town Hall (Bronze Age)
The Town Hall of the Bronze Age
Stats
 Technologies Tech 22
Requirements
 Forge Points Forge 127
 Coins Coins 2,300
 Supplies Supplies 2,300
 Goods GoB 4
Ages

Overview

The Bronze Age is the second age in Forge of Empires and the first age where cultural, goods, great, and military buildings can be built. This is also the first age with premium buildings costing diamonds to build. The Bronze Age includes four provinces to conquer: Dunarsund, Fel Dranghyr, Tyr, and Hymir.

It is preceded by the Stone Age and followed by the Iron Age. The Bronze Age is a time period characterized by the use of bronze, proto-writing, and other early features of urban civilization.

Map

Bronze Age Map
Bronze Age Map
Provinces Rewards
Dunarsund GoB
Fel Dranghyr Size
Tyr Medals
Hymir GoB

Requirements

Requirements for Research
Forge 127
Coins 2,300
Supplies 2,300
Bronze Age Goods
Lumber 2
Marble 2

Buildings

Residential Buildings

Stilt House Chalet Thatched House Longhouse
2x2 2x2 2x2 4x2
Stilt House Chalet Thatched House Longhouse
Coins 11 in 15min

Population +22

Coins 80 in 4hrs

Population +32

Coins 32 in 1hr

Population +27

Coins 100 in 1hr

Population +70

Construction Costs
Coins 40

Supplies 150

Clock 0:00:15

Coins 120

Supplies 370

Clock 0:10:00

Coins 160

Supplies 300

Clock 0:05:00

Diamonds 100

Clock 0:00:05

Production Buildings

Pottery Fruit Farm Blacksmith
4x3 5x4 2x2
Pottery Fruit Farm Blacksmith
Supplies 50 in 1h Supplies 130 in 1hr Supplies 32 in 1hr
Construction Costs
Coins 240

Supplies 30

Population 41

Clock 0:00:20

Coins 1,750

Supplies 130

Population 50

Clock 0:40:00

Coins 430

Supplies 40

Population 12

Clock 0:20:00

Goods Buildings

Vineyard Dye Works Marble Mason Stone Mason Lumbermill
3x3 3x3 3x3 4x4 3x3
Vineyard Dye Works Marble Mason Stone Mason Lumbermill
Production: Grapes Production: Flower Production: Marble Rock Production: Rock Production: Tree
Production Costs (4 Hours)
Coins 100 Supplies 100
Deposit: Wine Deposit: Dye Deposit: Marble Deposit: Stone Deposit: Lumber
Construction Costs
Coins 340 Supplies 490 Population 108 Clock 00:30:00

Cultural Buildings

Tavern School Tavern Theater
3x3 3x3 3x3 4x3
Stone Circle School Tavern Theater
Happiness +182 Happiness +240 Happiness +280 Happiness +540
Construction Costs
Coins 780

Supplies 140

Clock 00:30:00

Coins 1,500

Supplies 290

Clock 0:30:00

Coins 2,900

Supplies 440

Clock 15:30:00h

Diamonds 500

Clock 0:00:20h

Military Buildings

Spearfighter Barracks Slinger Range Horseman Stable Warrior Barracks Thrower Camp
3x3 2x3 3x3 3x3 3x3
Spearfighter Barracks Slinger Range Horseman Stable Warrior Barracks Thrower Camp
Spearfighter Slinger Horseman Warrior Stone Thrower
MiB Spearfighter MiB Slinger MiB Horseman MiB Warrior MiB Stone Thrower
Construction Costs
Coins 170

Supplies 110

Population 26

Clock 0:00:20

Coins 430

Supplies 280

Population 34

Clock 0:30:00

Coins 640

Supplies 420

Population 56

Clock 00:30:00h

Coins 850

Supplies 560

Population 47

Clock 0:40:00h

Coins 1,070

Supplies 700

Population 56

Clock 0:40:00h

Decorations

Bush Flowers Hedge Statue Pillar
1x1 1x1 1x1 1x1 1x1
Bush Full Flowers Hedge Statue Pillar
Happiness +20 Happiness +20 Happiness +22 Happiness +21 Happiness +57
Construction Costs
Coins 20

Supplies 15

Clock 0:00:05

Coins 16

Supplies 26

Clock 0:00:05

Coins 72

Supplies 72

Clock 0:00:05

Coins 49

Supplies 49

Clock 0:00:05

Diamonds 60

Clock 0:00:05

Road

Path
Path
Properties
Happiness +5
Size 1x1
Construction Cost
Coins 20
Supplies 30

Great Buildings

Statue of Zeus Tower of Babel
3x2 4x4
Statue of Zeus Tower of Babel
Boost
+3%MiB Military Defense and Attack Population +90
Bonus
None GoB +6 every
Clock24:00:00h
Construction Costs
Stone 10
Lumber 50
Marble 40
Dye 40
Wine 10
Stone 50
Lumber 10
Marble 10
Dye 20
Wine 50