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Butcher

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Butcher
Foe butcher
The Butcher
Properties
Age Age Iron Age
Technology Tech Butchery
Construction
Resources Coins 4,100 Supplies 410
Population Population 66
Time Clock 01:10:00
Size Size 4x3
Production
Supplies Supplies 160 per Clock 1:00:00h
Connection Road Required Road required

 

Information

The Butcher, the sixth unlocked production building in the game, it can be unlocked after having researched the Butchery Technology. Produces the same amount of supplies as the Tannery.

Efficiency

Production 13.33 per hour and tile [1]

Production

Item Name Production Time Amount
Butcher 1 Ham Clock 0:05:00 Production 30
Butcher 2 Diced Meat Clock 0:15:00 Production 70
Butcher 3 Ribs Clock 1:00:00 Production 160
Butcher 4 Steak Clock 4:00:00 Production 260
Butcher 5 Roast Clock 8:00:00 Production 400
Butcher 6 Meat Skewer Clock 24:00:00 Production 790

Other images

P SS IronAge Butcher

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.