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Car Factory
Car Factory
The Car Factory
Properties
Age Age Postmodern Era
Technology Tech Private Transport
Construction
Resources Coins 437,000 Supplies 119,400
Population Population 1,111
Time Clock 15:10:00
Size Size 5x6
Connection Street Required
Provides
Production Production 3,660 in
Clock 01:00:00


Information

The Car Factory is a supply building from the Postmodern Era.

This building requires a Street Required two lane road connection to the Town Hall.

Efficiency

Production 122 per square and hour.[1]

Production Options

Item Name Production Time Amount
40x40px Compact Car Clock 00:05:00 Production 610
40x40px Covertible Clock 00:15:00 Production 1,520
40x40px Station Wagon Clock 01:00:00 Production 3,660
40x40px Minibus Clock 04:00:00 Production 6,100
40x40px Pickup Truck Clock 08:00:00 Production 9,140
40x40px Limousine Clock 24:00:00 Production 18,290

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed Harvest

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Premium Buildings.

Notes