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Catapult
Catapult
The Catapult
Properties
Age Age Early Middle Ages
Class Artillery Units Artillery Unit
Attack Attack 6
Defense Defense 3
Range Range 13
Movement Movement 6
Attack
Attack Bonuses vs Heavy Units Heavy Unit 5

in Hills Hills 3

Defense
Defense Bonuses vs Heavy Units Heavy Unit 5
Special Skills
Special Skills none
Other
Requirements Tech Physics

MIBU Catapult Camp

Training Cost Supplies 350
Training Time Clock 4:00:00
Healing Time Clock 0:24:00

Information

The catapult is an Early Middle Ages artillery unit. It is the last unit to be unlocked in this age. Compared to the catapult it gains 2 attack, giving it good attack values for an artillery unit. It is most useful to attacking Heavy Infantry. They are effectively used when put on hills and attacking Armored Infantry or other Heavy units, they can cause serious damage to them. Catapults cannot hurt Cannons significantly, but they cause heavy damage to other squishy units without any dug-in ability when used in a group. 

Usage

The catapult gains attack on hills, making it much more useful. They are especially vulnerable than an average artillery unit of another age. In the EMA mounted archers come into play, which is practically an Iron Age archers on a horse. These mounted archers can generally reach Catapults on the first turn, effectively giving them a bonus against them. With one hit, Catapults will be reduced to almost zero health, and with very reduced attack capabilities.

They are also less effective against mounted archers themselves, as the later gains 4 extra defense compared to Iron Age archers. The best way to use Catapults is against Heavy Infantry. Since heavy units are slow, a fast unit can lead the heavy units on a chase while having the catapult hitting them every turn. This theoretically can allow a fast unit and one catapult to win a battle vs up to three full health heavy units.

Catapults are ineffective against the Mercenary, usually doing around one hitpoint if they are in cover. Make sure to have heavy units holding off any fast or light units before they reach the Catapults.

Bugs

Confirmed on PC: In battle sometimes the Catapult will quickly revert to facing a different direction than the way it was facing. For example, a catapult facing the enemy would flash to facing the other direction before reverting back to its original state. Does not have an effect on gameplay.

Image

Cannons in a group

Catapults in a group

Other Military Units

Military Units
All Ages Heavy Units Color GuardLight Units Military DrummerLight Units RogueFast Units/Heavy Units Champion
Stone Age Light Units Clubman
Bronze Age Light Units SpearfighterHeavy Units WarriorFast Units Horseman
Ranged Units SlingerArtillery Units Stone Thrower
Iron Age Light Units SoldierHeavy Units LegionnaireFast Units Mounted Warrior
Ranged Units ArcherArtillery Units Ballista
Early Middle Ages Light Units MercenaryHeavy Units Armored InfantryHeavy Units BarbarianFast Units Heavy Cavalry
Ranged Units Mounted ArcherRanged Units Barbarian SlingerArtillery Units Catapult
High Middle Ages Light Units BerserkerHeavy Units Heavy InfantryFast Units Knight
Ranged Units CrossbowmanArtillery Units Trebuchet
Late Middle Ages Light Units Great Sword WarriorHeavy Units Imperial GuardFast Units Heavy Knight
Ranged Units Longbow ArcherArtillery Units Cannon
Colonial Age Light Units RangerHeavy Units GrenadierFast Units Dragoon
Ranged Units MusketeerArtillery Units Field Gun
Industrial Age Light Units Jaeger InfantryLight Units Brave WarriorHeavy Units HowitzerFast Units Lancer
Ranged Units RiflemanRanged Units Mounted BraveArtillery Units Breech Loader
Progressive Era Light Units ConscriptHeavy Units TankFast Units Armored Car
Ranged Units SniperArtillery Units Rapid Fire Cannon
Modern Era Light Units Bazooka TeamHeavy Units Battle TankFast Units Mechanized Infantry
Ranged Units ParatrooperArtillery Units Mechanized Artillery
Postmodern Era Light Units CommandoHeavy Units Universal TankFast Units IFV
Ranged Units MG TeamArtillery Units Rocket Artillery
Contemporary Era Light Units Strike TeamHeavy Units Assault TankFast Units Attack Helicopter
Ranged Units Anti-Aircraft VehicleArtillery Units Missile Artillery
Tomorrow Light Units Ultra APHeavy Units Stealth TankFast Units Combat Drone
Ranged Units Anti-Materiel SniperArtillery Units Microwave Blaster
The Future Light Units Exoskeleton SoldierHeavy Units Hover TankFast Units Drone Swarm
Ranged Units Satellite SpotterArtillery Units Rail Gun
Arctic Future Light Units Dragon DroneHeavy Units Battle FortressHeavy Units Behemoth
Fast Units Recon RaiderRanged Units Surrogate SoldierArtillery Units Plasma Artillery

Legend: Light Units= Light Unit Class Heavy Units= Heavy Unit Class Fast Units= Fast Unit Class Ranged Units= Ranged Unit Class Artillery Units= Artillery Unit Class