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Description

Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 75 different types of goods buildings in the game.

Mechanics

Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.

Properties

Bronze Age

Goods buildings of the Bronze Age
Building cost and time: Coins 340 Supplies 490 Clock 00:30:00
Population needed: Population 108 Production cost (4 hours): Coins 100 Supplies 100
Dye Works Lumbermill Marble Mason
Dye Works Lumbermill Marble Mason
Tech: Growing Tech: Woodwork Tech: Stonework
Size: 3x3 Size: 3x3 Size: 3x3
Production: Dye Production: Lumber Production: Marble
Deposit: Flower Deposit: Tree Deposit: Marble Rock
Stone Mason Vineyard Production cost ratios
Stone Mason Vineyard Clock 04:00:00
Coins 100 Supplies 100

Clock 08:00:00
Coins 200 Supplies 200

Clock 24:00:00
Coins 400 Supplies 400

Clock 48:00:00
Coins 600 Supplies 600
Tech: Stonework Tech: Growing
Size: 4x4 Size: 3x3
Production: Stone Production: Wine
Deposit: Rock Deposit: Grapes

Iron Age

Goods buildings of the Iron Age
Building cost and time: Coins 1,500 Supplies 2,400 Clock 01:30:00
Population needed: Population 230 Production cost (4 hours): Coins 200 Supplies 200
Ebony Woodworks Iron Foundry Jewelry Manufacturer
Ebony Woodworks Iron Foundry Jewelry Manufacturer
Tech: Processing Tech: Iron Works Tech: Handicraft
Size: 4x4 Size: 3x3 Size: 3x4
Production: Ebony Production: Iron Production: Jewelry
Deposit: Ebony Tree Deposit: Iron Ore Deposit: Gemstone
Limestone Mason Weaving Mill Production cost ratios
Limestone Mason Weaving Mill Clock 04:00:00
Coins 200 Supplies 200

Clock 08:00:00
Coins 400 Supplies 400

Clock 24:00:00
Coins 800 Supplies 800

Clock 48:00:00
Coins 1,200 Supplies 1,200
Tech: Processing Tech: Handicraft
Size: 4x4 Size: 4x3
Production: Limestone Production: Cloth
Deposit: Limestone Rock Deposit: Wool

Early Middle Ages

Goods buildings of the Early Middle Ages
Building cost and time: Coins 6,000 Supplies 10,300 Clock 03:50:00
Population needed: Population 340 Production cost (4 hours): Coins 400 Supplies 400
Alabaster Mason Beekeeper Copper Foundry
Alabaster Mason Beekeeper Copper Foundry
Tech: Quarries Tech: Apiary Tech: Casting
Size: 4x3 Size: 3x3 Size: 4x3
Production: Alabaster Production: Honey Production: Copper
Deposit: Raw Alabaster Deposit: Honeycomb Deposit: Copper Ore
Goldsmith Granite Mason Production cost ratios
Goldsmith Granite Mason Clock 04:00:00
Coins 400 Supplies 400

Clock 08:00:00
Coins 800 Supplies 800

Clock 24:00:00
Coins 1,600 Supplies 1,600

Clock 48:00:00
Coins 2,400 Supplies 2,400
Tech: Casting Tech: Quarries
Size: 4x3 Size: 4x4
Production: Gold Production: Granite
Deposit: Gold Nugget Deposit: Granite Rock

High Middle Ages

Goods buildings of the High Middle Ages
Building cost and time: Coins 14,000 Supplies 27,000 Clock 07:30:00
Population needed: Population 460 Production cost (4 hours): Coins 800 Supplies 800
Brickworks Glassblower Herb Merchant
Brickworks Glassblower Herb Merchant
Tech: Quality Products Tech: Guilds Tech: Quality Products
Size: 4x3 Size: 4x3 Size: 4x3
Production: Brick Production: Glass Production: Dried Herbs
Deposit: Clay Deposit: Quartz Deposit: Herbs
Ropery Saltworks Production cost ratios
Ropery Saltworks Clock 04:00:00
Coins 800 Supplies 800

Clock 08:00:00
Coins 1,600 Supplies 1,600

Clock 24:00:00
Coins 3,200 Supplies 3,200

Clock 48:00:00
Coins 4,800 Supplies 4,800
Tech: Guilds Tech: Conservation
Size: 3x2 Size: 3x4
Production: Rope Production: Salt
Deposit: Hemp Deposit: Unrefined Salt

Late Middle Ages

Goods buildings of the Late Middle Ages
Building cost and time: Coins 27,000 Supplies 54,000 Clock 11:20:00
Population needed: Population 580 Production cost (4 hours): Coins 1,600 Supplies 1,600
Basalt Mason Brass Foundry Gunpowder Manufactory
Basalt Mason Brass Foundry Gunpowder Manufactory
Tech: Crane Tech: Metal Working Tech: Aristocracy
Size: 4x4 Size: 4x4 Size: 3x3
Production: Basalt Production: Brass Production: Gunpowder
Deposit: Basalt Rock Deposit: Zinc Ore Deposit: Sulphur Blocks
Silk Manufactory Talc Cutter Production cost ratios
Silk Manufactory Talc Cutter Clock 04:00:00
Coins 1,600 Supplies 1,600

Clock 08:00:00
Coins 3,200 Supplies 3,200

Clock 24:00:00
Coins 6,400 Supplies 6,400

Clock 48:00:00
Coins 9,600 Supplies 9,600
Tech: Aristocracy Tech: Crane
Size: 3x3 Size: 3x3
Production: Silk Production: Talc Powder
Deposit: Cocoons Deposit: Soapstone

Colonial Age

Goods buildings of the Colonial Age
Building cost and time: Coins 37,000 Supplies 79,000 Clock 13:30:00
Population needed: Population 720 Production cost (4 hours): Coins 2,400 Supplies 2,400
Coffee Roaster Paper Mill Porcelain Manufactory
Coffee Roaster Paper Mill Porcelain Manufactory
Tech: Plantation Goods Tech: Plantation Goods Tech: Porcelain
Size: 3x3 Size: 2x3 Size: 4x4
Production: Coffee Production: Paper Production: Porcelain
Deposit: Coffee Beans Deposit: Spruce Wood Deposit: Kaolin Clay
Tar Kiln Wiremill Production cost ratios
Tar Kiln Wiremill Clock 04:00:00
Coins 2,400 Supplies 2,400

Clock 08:00:00
Coins 4,800 Supplies 4,800

Clock 24:00:00
Coins 9,600 Supplies 9,600

Clock 48:00:00
Coins 14,400 Supplies 14,400
Tech: Industrial Goods Tech: Industrial Goods
Size: 3x5 Size: 3x3
Production: Tar Production: Wire
Deposit: Pine Wood Deposit: Nickel Ore

Industrial Age

Goods buildings of the Industrial Age
Building cost and time: Coins 45,000 Supplies 102,000 Clock 14:30:00
Population needed: Population 1020 Production cost (4 hours): Coins 3,200 Supplies 3,200
Coke Oven Fertilizer Plant Rubber Plant
Coke Oven Fertilizer Plant Rubber Plant
Tech: Extraction Tech: Extraction Tech: Industrialization
Size: 4x5 Size: 4x5 Size: 5x3
Production: Coke Production: Fertilizer Production: Rubber
Deposit: Coal Deposit: Guano Deposit: Latex
Textile Mill Whaling Station Production cost ratios
Textile Mill Whaling Station Clock 04:00:00
Coins 3,200 Supplies 3,200

Clock 08:00:00
Coins 6,400 Supplies 6,400

Clock 24:00:00
Coins 12,800 Supplies 12,800

Clock 48:00:00
Coins 19,200 Supplies 19,200
Tech: Industrialization Tech: Extraction
Size: 3x4 Size: 4x3
Production: Textiles Production: Whale Oil
Deposit: Cotton Deposit: Whales

Progressive Era

Goods buildings of the Progressive Era
Building cost and time: Coins 54,000 Supplies 129,000 Clock 14:50:00
Population needed: Population 1200 Production cost (4 hours): Coins 4,000 Supplies 4,000
Asbestos Factory Explosives Factory Machine Workshop
Asbestos Factory Explosives Factory Machine Workshop
Tech: Modern Materials Tech: Modern Explosives Tech: Mass Manufacturing
Size: 5x5 Size: 4x5 Size: 6x4
Production: Asbestos Production: Explosives Production: Machine Parts
Deposit: Asbestos Ore Deposit: Diatomite Deposit: Tungsten Ore
Oil Refinery Tinning Plant Production cost ratios
Oil Refinery Tinning Plant Clock 04:00:00
Coins 4,000 Supplies 4,000

Clock 08:00:00
Coins 8,000 Supplies 8,000

Clock 24:00:00
Coins 16,000 Supplies 16,000

Clock 48:00:00
Coins 24,000 Supplies 24,000
Tech: Oil Refining Tech: Modern Materials
Size: 7x4 Size: 3x6
Production: Gasoline Production: Tinplate
Deposit: Crude Oil Deposit: Tin Ore

Modern Era

Goods buildings of the Modern Era
Building cost and time: Coins 66,000 Supplies 155,000 Clock 15:00:00
Population needed: Population 1,360 Production cost (4 hours): Coins 2,400 Supplies 2,400 GoB 5
Concrete Plant Construction Warehouse Flavor Laboratory
Concrete Plant Construction Warehouse Flavor Laboratory
Tech: Prefabrication Tech: Autobahns Tech: Food Processing
Size: 5x6 Size: 5x5 Size: 6x4
Production: Ferroconcrete Production: Luxury Materials Production: Flavorants
Deposit: Rock Deposit: Marble Rock Deposit: Flower
Unrefined goods: Wire Unrefined goods: Porcelain Unrefined goods: Tar
Food Processing Plant Packaging Factory Production cost ratios
Food Processing Plant Packaging Factory Clock 04:00:00
Coins 2,400 Supplies 2,400 GoB 5

Clock 08:00:00
Coins 4,800 Supplies 4,800 GoB 10

Clock 24:00:00
Coins 9,600 Supplies 9,600 GoB 20

Clock 48:00:00
Coins 14,400 Supplies 14,400 GoB 30
Tech: Food Processing Tech: Prefabrication
Size: 4x6 Size: 7x4
Production: Convenience Food Production: Packaging
Deposit: Grapes Deposit: Tree Deposit
Unrefined goods: Coffee Unrefined goods: Paper

Postmodern Era

Goods buildings of the Postmodern Era
Building cost and time: Coins 79,000 Supplies 185,000 Clock 15:00:00
Population needed: Population 1,530 Production cost (4 hours): Coins 2,800 Supplies 2,800 GoB 5
Genetics Research Lab Industrial Filter Factory Semiconductor Factory
Genetics Research Lab Industrial Filter Factory Semiconductor Factory
Tech: Genetics Research Tech: Environmental Standards Tech: Modern Electronics
Size: 7x4 Size: 4x7 Size: 4x6
Production: Genome Data Production: Industrial Filters Production: Semiconductors
Deposit: Wool Deposit: Limestone Rock Deposit: Gemstone
Unrefined goods: Whale Oil Unrefined goods: Textiles Unrefined goods: Rubber
Steel Plant Tree Nursery Production cost ratios
Steel Plant Tree Nursery Clock 04:00:00
Coins 2,800 Supplies 2,800 GoB 5

Clock 08:00:00
Coins 5,600 Supplies 5,600 GoB 10

Clock 24:00:00
Coins 11,200 Supplies 11,200 GoB 20

Clock 48:00:00
Coins 16,800 Supplies 16,800 GoB 30
Tech: Industrial Steel Tech: Renewable Resources
Size: 6x5 Size: 6x4
Production: Steel Production: Renewable Resources
Deposit: Iron Ore Deposit: Ebony Tree
Unrefined goods: Coke Unrefined goods: Fertilizer

Contemporary Era

Goods buildings of the Contemporary Era
Building cost and time: Coins 120,000 Supplies 278,000 Clock 15:00:00
Production cost (4 hours): Coins 3,200 Supplies 3,200 GoB 5
Bionics Research Lab LNG Plant Magnet Factory
Bionics Research Lab LNG Plant Magnet Factory
Tech: Bionics Tech: Petroleum Industry Tech: Automation
Population needed: Population 2,790 Population needed: Population 1,480 Population needed: Population 2,180
Side effect: Happy +300 Side effect: Happy -350 Side effect: none
Size: 6x4 Size: 6x5 Size: 5x5
Production: Bionics Data Production: Gas Production: Electromagnets
Deposit: Honeycomb Deposit: Granite Rock Deposit: Copper Ore
Unrefined goods: Asbestos Unrefined goods: Explosives Unrefined goods: Tinplate
Plastics Plant Robotics Factory Production cost ratios
Plastics Plant Robotics Factory Clock 04:00:00
Coins 3,200 Supplies 3,200 GoB 5

Clock 08:00:00
Coins 6,400 Supplies 6,400 GoB 10

Clock 24:00:00
Coins 12,800 Supplies 12,800 GoB 20

Clock 48:00:00
Coins 19,200 Supplies 19,200 GoB 30
Tech: Petroleum Industry Tech: Automation
Population needed: Population 1,980 Population needed: Population 2,480
Side effect: Happy -100 Side effect: Happy +150
Size: 4x6 Size: 4x7
Production: Plastics Production: Robots
Deposit: Raw Alabaster Deposit: Gold Nugget
Unrefined goods: Gasoline Unrefined goods: Machine Parts

Tomorrow Era

Goods buildings of Tomorrow Era
Building cost and time: Coins 153,000 Supplies 353,000 Clock 15:00:00
Production cost (4 hours): Coins 3,600 Supplies 3,600 GoB 5
Nutrition Research Lab Papercrete Factory Preservatives Factory
Nutrition Research Lab Papercrete Factory Preservatives Factory
Tech: Nutrition Science Tech: Recycled Materials Tech: Nutrition Science
Population needed: Population 1,780 Population needed: Population 2,980 Population needed: Population 2,180
Side effect: Happiness -200 Side effect: Happiness +400 Side effect: none
Size: 5x3 Size: 4x4 Size: 4x5
Production: Nutrition Research Production: Papercrete Production: Preservatives
Deposit: Herbs Deposit: Hemp Deposit: Unrefined Salt
Unrefined goods: Convenience Food Unrefined goods: Packaging Unrefined goods: Flavorants
Smart Materials Factory Translucent Concrete Plant Production cost ratios
Smart Materials Factory Translucent Concrete Plant Clock 04:00:00
Coins 3,600 Supplies 3,600 GoB 5

Clock 08:00:00
Coins 7,200 Supplies 7,200 GoB 10

Clock 24:00:00
Coins 14,400 Supplies 14,400 GoB 20

Clock 48:00:00
Coins 21,600 Supplies 21,600 GoB 30
Tech: High-Tech Materials Tech: High-Tech Materials
Population needed: Population 3,180 Population needed: Population 2,180
Side effect: Happiness +500 Side effect: none
Size: 5x5 Size: 5x4
Production: Smart Materials Production: Translucent Concrete
Deposit: Clay Deposit: Quartz
Unrefined goods: Luxury Materials Unrefined goods: Ferroconcrete

Future Era

Goods buildings of Future Era
Building cost and time: Coins 220,000 Supplies 481,000 Clock 15:00:00
Production cost (4 hours): Coins 4,000 Supplies 4,000 GoB 5
Algae Farm Earth Science Center Nanoparticle Laboratory
Algae Farm Earth Science Center Nanoparticle Laboratory
Tech: Biochemistry Tech: Earth Science Tech: Biochemistry
Population needed: Population 5,020 Population needed: Population 3,620 Population needed: Population 3,620
Side effect: Happiness +700 Side effect: none Side effect: none
Size: 6x5 Size: 5x5 Size: 5x5
Production: Algae Production: Biogeochemical Data Production: Nanoparticles
Deposit: Cocoons Deposit: Sulphur Blocks Deposit: Zinc Ore
Unrefined goods: Genome Data Unrefined goods: Renewable Resources Unrefined goods: Steel
Superconductor Factory Water Purifier Production cost ratios
Superconductor Factory Water Purifier Clock 04:00:00
Coins 4,000 Supplies 4,000 GoB 5

Clock 08:00:00
Coins 8,000 Supplies 8,000 GoB 10

Clock 24:00:00
Coins 16,000 Supplies 16,000 GoB 20

Clock 48:00:00
Coins 24,000 Supplies 24,000 GoB 30
Tech: Low-Temp Science Tech: Tidal Power
Population needed: Population 3,220 Population needed: Population 4,920
Side effect: Happiness -200 Side effect: Happiness +650
Size: 4x6 Size: 7x4
Production: Superconductors Production: Purified Water
Deposit: Soapstone Deposit: Basalt Rock
Unrefined goods: Semiconductors Unrefined goods: Industrial Filters

Arctic Future

Goods buildings of Arctic Future
Building cost and time: Coins 293,000 Supplies 638,000 Clock 15:00:00
Production cost (4 hours): Coins 4,500 Supplies 4,500 GoB 5
A.I. Research Center Bioplastics Factory Nanowire Laboratory
A.I. Research Center Bioplastics Factory Nanowire Laboratory
Tech: A.I. Research Tech: Bioplastics Tech: Nanotubes
Population needed: Population 5,110 Population needed: Population 5,600 Population needed: Population 4,610
Size: 5x6 Size: 5x5 Size: 4x7
Production: A.I. Data Production: Bioplastics Production: Nanowire
Deposit: Kaolin Clay Deposit: Pine Wood Deposit: Nickel Ore
Unrefined goods: Robots Unrefined goods: Plastics Unrefined goods: Bionics Data
Paper Battery Factory Transester Gas Catalyzer Production cost ratios
Paper Battery Factory Transester Gas Catalyzer Clock 04:00:00
Coins 4,500 Supplies 4,500 GoB 5

Clock 08:00:00
Coins 9,000 Supplies 9,000 GoB 10

Clock 24:00:00
Coins 18,000 Supplies 18,000 GoB 20

Clock 48:00:00
Coins 27,000 Supplies 27,000 GoB 30
Tech: Organic Conduction Tech: Advanced Transesterification
Population needed: Population 4,610 Population needed: Population 4,330
Size: 6x4 Size: 5x5
Production: Paper Batteries Production: Transester Gas
Deposit: Spruce Wood Deposit: Coffee Beans
Unrefined goods: Electromagnets Unrefined goods: Gas

Oceanic Future

Goods buildings of Oceanic Future
Building cost and time: Coins 318,700 Supplies 687,300 Clock 15:00:00
Production cost (4 hours): Coins ? Supplies ? GoB 5
Oyster Ranch Artificial Scale Artisans Coral Breeder
Oceanic Future Goods Building 1 Oceanic Future Goods Building 2 Oceanic Future Goods Building 3
Tech: Engineered Nuclei Tech: Hardened Scales Tech: Propagation
Population needed: Population 5,000 Population needed: Population 4,450 Population needed: Population 6,250
Size: 6x5 Size: 5x6 Size: 6x5
Production: Pearls Production: Artificial Scales Production: Corals
Deposit: Coal Deposit: Cotton Deposit: Guano
Unrefined goods: Translucent Concrete Unrefined goods: Preservatives Unrefined goods: Papercrete
Deep Sea Research Lab Phytoplankton Factory Production cost ratios
Oceanic Future Goods Building 4 Oceanic Future Goods Building 5 Clock 04:00:00
Coins ? Supplies ? GoB 5

Clock 08:00:00
Coins ? Supplies ? GoB 10

Clock 24:00:00
Coins ? Supplies ? GoB 20

Clock 48:00:00
Coins ? Supplies ? GoB 30
Tech: Oxygen Lens Tech: Nano Habitat
Population needed: Population 5,700 Population needed: Population 5,000
Size: 6x5 Size: 7x4
Production: Biolight Production: Plankton
Deposit: Whales Deposit: Latex
Unrefined goods: Smart Materials Unrefined goods: Nutrition Research