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Military Units
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Light Units Light Units

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Heavy Units Heavy Units

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Fast Units Fast Units

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Ranged Units Ranged Units

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Artillery Units Artillery Units

IntroductionEdit

Military units are the soldiers used in battle, acting an essential role in the game. There are five classes of military units in the game. They are light units, heavy units, fast units, ranged units, and artillery units. They each have different properties, and players need to change their play style and tactics depending on which units they use most.

To train a unit, you have to build their specific barracks/building after having researched the technology. An example is to have researched Spears, built a Spearfighter Barracks, and then you can train Spearfighters from this military building. A barracks can train and hold two units after being built, but it has two more slots to be unlocked using coins and supplies. The fifth slot needs diamonds to unlock. This means the most a barracks can hold is 5 units.

Some units gain an attack and/or defense bonus when on a certain type of terrain. For example, Spearfighters gain 2 defense bonus when on the "bushes" type of terrain and Stone Thrower gain 1 attack bonus when on the "hills" type. These bonuses are often similar for all units of a similar class but this is not always true (especially in the Industrial Age)

Some classes gain bonuses against other classes, giving great advantage against them. For example, a Legionnaire will gain both an attack and defense bonus while fighting Light Unit Class units, such as a Soldier. These bonuses are often critical in deciding victory or defeat in a battle.

Units deal less damage in battle as their health decreases, but after a battle ends any damaged units will slowly recover. For all units except Spearfighters, the time remaining for a given unit to heal is 1/10 of its training time per bar of health. If the unit was originally trained in a barracks, the time remaining for a damaged unit to be fully healed is displayed within the barracks that trained it (as long as that barracks is not currently training a new unit).

Bronze AgeEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Spearfighter Light 7 / 7 / 1 / 14 Fast +3

Bush D+2

Forest D+3

25 / 25 / 20s 30s Spearfighter Barracks
Slinger Ranged 6 / 3 / 5 / 12 Heavy +3 Rocks A+1 60 / 15 / 1h 2min Slinger Range
Horseman Fast 8 / 5 / 1 / 22 Ranged +3 None 24 / 100 / 1h 6min Horseman Stable
Warrior Heavy 6 / 10 / 1 / 11 Light +3 Plain D+2 160 / 0 / 1h 6min Warrior Barracks
Stone Thrower Artillery 3 / 2 / 12 / 6 Heavy +3 Hills A+1 0 / 180 / 1h 6min Thrower Camp
Clubman Light 3 / 3 / 1 / 14 Fast +2 None Untrainable - No Building

Iron AgeEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Soldier Light 9 / 9 / 1 / 16 Fast +4 Bush D+3
Forest D+4
100 / 100 / 2h 12min Soldier Barracks
Archer Ranged 10 / 4 / 5 / 12 Heavy +4 Rocks A+2 170 / 40 / 2h 12min Archery Range
Mounted Warrior Fast 9 / 8 / 1 / 22 Ranged +4 - 40 / 180 / 2h 12min Mounted Warrior Stable
Legionnaire Heavy 8 / 13 / 1 / 11 Light +4 Plain D+4 230 / - / 2h 12min Legionnaire Barracks
Ballista Artillery 4 / 3 / 13 / 6 Heavy +4 Hills A+2 - / 250 / 2h 12min Ballista Camp

*In update of version 0.10.0.7497(6.6.2012), the training time of Iron Age military units is decreased to 2 hours.

*In update of version 0.10.1.8027(5.7.2012), archer receive a terrain attack bonus of 2 on rocks.

​Early Middle AgesEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Mounted Archer Ranged 9 / 8 / 5 / 22 Heavy +5

Rocks A+3

260 / 60 / 4h 24mins Mounted Archer Range
Mercenary Light 13 / 13 / 1 / 16 Fast +5 Bush D+3
Forest D+5
150 / 150 / 4h 24min Mercenary Barracks
Heavy Cavalry Fast 12 / 13 / 1 / 22 Ranged +5 - 70 / 260 / 4h 24min Heavy Cavalry Stable
Armored Infantry Heavy 12 / 18 / 1 / 11 Light +5 Plain D+5 340 / - / 4h 24min Armored Infantry Barracks
Catapult Artillery 6 / 3 / 13 / 6 Heavy +5 Hills A+3 - / 350 / 4h 24min Catapult Camp
Barbarian Heavy 10 / 6 / 1 / 14 Light +3 Rocks A/D+3, "Last Stand" A/D+3 Untrainable - No Building
Barbarian Slinger Ranged 6 / 3 / 5 / 14 Heavy +3 Rocks A/D+3, "Last Stand" A/D+3 Untrainable - No Building

​High Middle AgesEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Berserker Light 20 / 16 / 1 / 16 Fast +6 Bush D+4
Forest D+6
200 / 200 / 4h 24min Berserker Barracks
Crossbowman Ranged 20 / 10 / 5 / 12 Heavy +6 Rocks A+3 340 / 80 / 4h 24min Crossbow Range
Knight Fast 16 / 17 / 1 / 24 Ranged +6 "Chivalry" A/D+3 80 / 340 / 4h 24min Knight Stable
Heavy Infantry Heavy 16 / 26 / 1 / 12 Light +6 Plain D+6 430 / - / 4h 24min Heavy Infantry Barracks
Trebuchet Artillery 9 / 4 / 14 / 6 Heavy +6 Hills A+3 - / 450 / 4h

24min

Trebuchet Camp

​Late Middle AgesEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Great Sword Warrior Light 25 / 25 / 1 / 16 Fast +7 Bush D+4
Forest D+7
250 / 250 / 4h 24min Great Sword Warrior Barracks
Longbow Archer Ranged 24 / 12 / 6 / 12 Heavy +7 Rocks A+4 420 / 100 / 4h 24min Longbow Archer Range
Heavy Knight Fast 22 / 25 / 1 / 24 Ranged +7 "Chivalry" 110 / 430 / 4h 24min Heavy Knight Stable
Imperial Guard Heavy 23 / 33 / 1 / 12 Light +7 Plain D+7 560 / - / 4h 24min Imperial Guard Barracks
Cannon Artillery 13 / 4 / 12 / 6 Heavy +7

Hills A+4   

Dug In D+14

- / 580 / 4h 24min Cannon Camp

Colonial AgeEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Ranger Light 35 / 35 / 1 / 16 Fast +10 Bush D+7;
Forest D+10
"stealth in forest"
580 / 140 / 4h 24min Ranger Encampment
Musketeer Ranged 30 / 18 / 7 / 12 Heavy +10 Rocks A+6 350 / 350 / 4h 24min Musketeer Range
Dragoon Fast 28 / 40 / 1 / 24 Ranged +10 - 150 / 590 / 4h 24min Dragoon Stables
Grenadier Heavy 28 / 40 / 2 / 12 Light +10 Plain D+10 760 / - / 4h 24min Grenadier Barracks
Field Gun Artillery 14 / 6 / 15 / 8 Heavy +10 Hills A+6

Dug In D+18

- / 780 / 4h 24min Field Gun Camp

*In update of version 0.18(8.10.2012), colonial age is implemented.

**In terrain bonus, A for attack bonus and D for defense bonus.

Industrial AgeEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Jaeger Infantry Light 28 / 37 / 6 / 16 Fast +15 Bush D+10;
Forest D+14
"Stealth in forest"
830 / 210 / 4h 24 min Jaeger Encampment
Lancer Fast 40 / 40 / 1 / 24 Ranged +15 - 220 / 860 / 4h 24 min Lancer Stables
Howitzer Heavy  35 / 35 / 6 / 10 Light +15"Ignores Stealth" Plains D+14
"Blast"
1120 / - / 4h 24 min Howitzer Factory
Breech Loader Artillery 18 / 9 / 15 / 8 Heavy +15 Hills A+9

Dug In D+22

- / 1160 / 4h 24 min Breech Loader Factory
Rifleman Ranged 38 / 25 / 8 / 12 Heavy +15 Rocks A+9 500 / 500 / 4h 24 min Rifleman Range
Brave Warrior Light 20 / 24 / 1 / 16 Fast +8 Forest D+6, "Last Stand" A/D+6 Untrainable - No Building
Mounted Brave Ranged 16 / 14 / 4 / 22 Heavy +8 Rocks A+6, "Last Stand" A/D+6 Untrainable - No Building

Progressive EraEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Building
Conscript Light 40 / 48 / 9(6) / 16 Artillery +25
Heavy +10
Trenches D+25
Entrenchments A/D+10

Close Quarters* +20 ATK

1120 / 280 / 4h Conscription Office
Armored Car Fast 45 / 50 / 9(6) / 26 Ranged +25 Plains D+15 310 / 1250 / 4h Armored Car Factory
Tank Heavy 30 / 60 / 9(6) / 14 Fast/Ranged +50 - 1640 / 0 / 4h Tank Factory
Rapid Fire Cannon Artillery 23 / 12 / 15(10) / 10 Heavy +25
Fast +25
Hills A+12
Dug In D+26
- / 1720 / 4h Ordnance Factory
Sniper Ranged 30 / 30 / 12(8) / 18 Light +50 Bushes D+20
Forest D+40
Dug In D+40
740 / 740 / 4h Sniper Camp

*In update of version 1.06(24.7.2013), Industrial Age is implemented on all world.

**Dug in is when the attacker is more than 2 spaces away, the defender gains bonus defense.

***Trenches and Entrenchments will appear only when either players of the battle have Progressive Era's units, please refer to PE Battle Field.

Modern EraEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Building
Bazooka Team Light 70 / 45 / 7(5) / 14 Heavy +35
Artillery +25
Entrenchment +20 ATK +20 DEF
Trenches +25 DEF
Dug In
+30 DEF
250/250/4 hrs Heavy Weapons Center
Mechanized Infantry Fast 60 / 60 / 9(6) / 24 Ranged +30
Light +10
Plains +10 100 /430 / 4 hrs Mechanized Infantry Barracks
Mechanized Artillery Artillery 32 / 35 / 16(11) / 16 Heavy +20
Fast +20
Hill +15 ATK 0 /580 /4 hrs Mechanized Artillery Factory
Battle Tank Heavy 45 / 65 / 10(7) / 20 Ranged +55
Fast +55
- 560 / 0 / 4 hrs Battle Tank Factory
Paratrooper Ranged 48 / 48 / 9(6) / 18 Light +25
Artillery +40
Bush +20 DEF
Forest + 40 DEF
"hides in forest"
Entrenchment +25 ATK
Rocks +25 ATK

Rapid Deployment (Starts the battle in a random field on the map and acts before any other units).

420 / 100/ 4 hrs Paratrooper Camp

Postmodern EraEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonuses Training Cost
Coins/Supplies/Time
Building
Rocket Artillery Artillery 45 / 35 / 18(12) / 16

+25 Ranged

+35 Heavy

- 0/580/4 hrs Rocket Artillery Factory
Commando Light 80 / 55 / 7(5) / 18

+40 Artillery

+40 Heavy

Entrenchments +25 ATK & DEF

Forest +50 DEF, Hides in Forest

Close Quarters* +50 ATK

250/250/4 hrs Commando Camp
IFV Fast 75 / 65 / 10(7) / 28

+40 Artillery

+40 Light

Plains +25 DEF 100/420/4 hrs IFV Factory
Universal Tank Heavy 80 / 75 / 10(7) / 22

+65 Ranged

+65 Fast

Plains +15 ATK 560/0/4 hrs Universal Tank Factory
MG Team** Ranged 70 / 55 / 10(7) / 14

+35 Light

+35 Fast

Entrenchments +35 ATK & DEF

Rocks +25 ATK & DEF

Dug In  +20 DEF

Contact! (Always retaliates against attacks)

420/100/4 hrs Machinegun Range
  • Close Quarters is attacking a unit in the adjacent field, so a Commando will get a boost when attacking a unit that is directly next to it. Mighty useful when hiding in a forest.
    • MG Team will retaliate even if your unit is hidden (in a forest)

Contemporary EraEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonuses Training Cost
Coins/Supplies/Time
Building
Missile Artillery Artillery 50 / 70 / 18(12) / 16 +25 Heavy;+10 Ranged MIRV (Hits targeted and between 1 and 3 additional units in range).

One Shot (Is removed from battle after attacking. Dies when battle is lost).

0/5,000/
4 hrs
Missile Site
Strike Team Light 100 / 80 / 9(6) / 18 +60 Artillery;+20 Heavy Entrenchment +35 ATK & DEF;Forest +60 DEF

"Hides in forest"

Rapid Deployment (Starts the battle in a random field on the map and acts before any other units).

2,500/2,500/
4 hrs
Strike Team Center
Attack Helicopter Fast 120 / 100 / 10(7) / 28 +40 Light "Flying" (Cannot be attacked by artillery units. Ignores terrain when moving). 1,000/4,000/
4 hrs
Attack Helicopter Base
Assault Tank Heavy 105 / 90 / 10(7) / 22 +65 Ranged;+30 Fast Plains +20 ATK

"Reactive Armor" (Cannot take more than 4 damage per attack).

5,000/0/
4 hrs
Assault Tank Factory
Anti-Aircraft Vehicle Ranged 90 / 80 / 10(7) / 24 +80 Fast;+60 Light Plains +25 ATK & DEF

Contact! (Always retaliates against attacks)

4,000/1,000/
4 hrs
Air Defense Factory

Tomorrow EraEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonuses Training Cost
Coins/Supplies/Time
Building
Microwave Blaster Artillery 70 / 85 / 12(8) / 24 +60 Heavy;+20 Ranged Heat (Reduces attack of target) 20%

Blast (Gains attack bonus for each field closer to the target and ignores stealth) +3 ATK

Plains +30 ATK/DEF

1040/4160/
4 hrs
Microwave Blaster Factory
Ultra AP Light 110 / 80 / 7(5) / 16 +50 Artillery;+60 Heavy Entrenchment +30 DEF;Broken Ground +20 ATK;Rubble +40 ATK/DEF

Contact! (Always retaliates against any attacks within range)

Rapid Deployment (Starts the battle in a random field on the map and acts before any other units).

0/5200/
4 hrs
Ultra AP Factory
Combat Drone Fast 155 / 90 / 11(8) / 30 +60 Light;+10 Artillery "Flying" (Cannot be attacked by artillery units. Ignores terrain when moving). 4160/1040/
4 hrs
Combat Drone Base
Stealth Tank Heavy 120 / 105 / 7(5) / 20 +50 Ranged;+30 Fast

"Hides on plains instead of forests"

2600/2600/
4 hrs
Stealth Tank Factory
Anti-Materiel Sniper Ranged 100 / 70 / 16(11) / 20 +90 Fast;+60 Light House +40 ATK/DEF;Rubble +20 ATK/DEF

Dug In +50 DEF

5200/0/
4 hrs
Anti-Materiel Range

All agesEdit

Name Class Properties
Att./Def./Rg./Spd.
Bonus  Training Cost
Coins/Supplies/Time
Healing Time Building
Rogue Light 100 / 1 / 1/ 14 no bonus

Secret Identity (Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining)

0 / 0 / 24h 2 hr 24 min Rogue Hideout
Champion Fast/Heavy varies with age Ranged + varies

Plains (from the Progressive Era upwards)+varies; Chivalry (Gains attack and defense when is the only unit with Chivalry in your army)+varies; Call of Duty (Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once)+varies

0 / 0 / 24h 2 hr 24 min Champion's Retreat
Military Drummer Light 10 / 10 / 1/ 14 no bonus

Morale (All friendly units start a battle with 1 point of armor. Does not stack)

150 / 150 / 24h 2 hr 24 min Drummer School

Subcategories

This category has the following 7 subcategories, out of 7 total.

A

F

H

L

N

R

S

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