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Military Units are the soldiers that fight for you in battle, acting an essential role in the game. There are five classes of military unit in the game. They are Light Melee, Heavy Melee, Fast, Short Ranged and Long Ranged. They each have different properties, and players need to change their play style and tactics depending on which units they use most.

To train a unit, you have to build their specific barracks/building after having researched the technology. An example is to have researched Spears, built a Spearfighter Barracks, and then you can train Spearfighters from this military building. A barracks can train and hold two units after being built, but it has two more slots to be unlocked using gold and supplies. The fifth slot needs diamonds to unlock. This means the most a barracks can hold is 5 units.

Some units gain an attack and/or defense bonus when on a certain type of terrain. For example, Spearfighters gain 2 defense bonus when on the "bushes" type of terrain and Stone Thrower gain 1 attack bonus when on the "hills" type. These bonuses are often similar for all units of a similar class but this is not always true (especially in the Industrial Age)

Some classes gain bonuses against other classes, giving great advantage against them. For example, [Tank]] who is Heavy Melee Class will gain both 2 attack and defense bonus while fighting Light Melee Class, such as Snipers.

Once a military unit has taken damage, it takes time to heal. Once a unit has been produced, this time is displayed when the player visits the building that unit is housed in (providing the building is currently idle). This time is how long it takes for the given unit to recover 1 hit point.

Bronze AgeEdit

Naam Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Spearfighter Light Melee 7 / 7 / 14 / 1 Fast +3

Bush D+2

Forest D+3

25 / 25 / 20s 30s Spearfighter Barrack
Slinger Short Ranged 6 / 3 / 12 / 5 Heavy Melee +3 Rocks A+1 60 / 15 / 1h 2min Slinger Range
Horseman Fast 8 / 5 / 22 / 1 Short Ranged +3 None 24 / 100 / 1h 6min Horseman Stable
Warrior Heavy Melee 6 / 10 / 11 / 1 Light Melee +3 Grass D+2 160 / 0 / 1h 6min Warrior Barrack
Stone Thrower Long Ranged 3 / 2 / 6 / 12 Heavy Melee +2 Hills A+1 0 / 180 / 1h 6min Thrower Camp
Clubman Light Melee 3 / 3 / 14 / 1 Fast +6 None Untrainable - No Building

Iron AgeEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Soldier Light Melee 9 / 9 / 16 / 1 Fast +4 Bush D+3
Forest D+4
100 / 100 / 2h 12min Soldier Barrack
Archer Short Ranged 10 / 4 / 12 / 5 Heavy Melee +4 Rocks A+2 170 / 40 / 2h 12min Archery Range
Mounted Warrior Fast 9 / 8 / 22 / 1 Short Ranged +4 - 40 / 180 / 2h 12min Mounted Warrior Stable
Legionnaire Heavy Melee 8 / 13 / 11 / 1 Light Melee +4 Grass D+4 230 / - / 2h 12min Legionnaire Barrack
Ballista Long Ranged 4 / 3 / 6 / 13 Heavy Melee +2 Hills A+2 - / 250 / 2h 12min Ballista Camp

*In update of version 0.10.0.7497(6.6.2012), the training time of Iron Age military units is decreased to 2 hours.

*In update of version 0.10.1.8027(5.7.2012), archer receive a terrain attack bonus of 2 on rocks.

​Early Middle AgesEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Mounted Archer Short Ranged 9 / 8 / 22 / 5 Heavy Melee +5

Rocks A+3

260 / 60 / 4h 24mins Mounted Archer Range
Mercenary Light Melee 13 / 13 / 16 / 1 Fast +5 Bush D+3
Forest D+5
150 / 150 / 4h 24min Mercenary Barracks
Heavy Cavalry Fast 12 / 13 / 22 / 1 Short Ranged +5 - 70 / 260 / 4h 24min
Armored Infantry Heavy Melee 12 / 18 / 11 / 1 Light Melee +5 Grass D+5 340 / - / 4h 24min Armored Infantry Barrack
Catapult Long Ranged 6 / 3 / 6 / 13 Heavy Melee +5 Hills A+3 - / 350 / 4h 24min Catapult Camp

​High Middle AgesEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Berserker Light Melee 20 / 16 / 16 / 1 Fast +6 Bush D+4
Forest D+6
200 / 200 / 4h 24min Berserker Barrack
Crossbowman Short Ranged 20 / 10 / 12 / 5 Heavy Melee +6 Rocks A+3 340 / 80 / 4h 24min Crossbow Range
Knight Fast 16 / 17 / 24 / 1 Short Ranged +6 "Chivalry" 80 / 340 / 4h 24min Knight Stable
Heavy Infantry Heavy Melee 16 / 26 / 12 / 1 Light Melee +6 Grass D+6 430 / - / 4h 24min Heavy Infantry Barrack
Trebuchet Long Ranged 9 / 4 / 6 / 14 Heavy Melee +6 Hills A+3 - / 450 / 4h

24min

Trebuchet Camp

​Late Middle AgesEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Great Sword Warrior Light Melee 25 / 25 / 16 / 1 Fast +7 Bush D+4
Forest D+7
250 / 250 / 4h 24min Great Sword Warrior Barrack
Longbow Archer Short Ranged 24 / 12 / 12 / 6 Heavy Melee +7 Rocks A+4 420 / 100 / 4h 24min Longbow Archer Range
Heavy Knight Fast 22 / 25 / 24 / 1 Short Ranged +7 "Chivalry" 110 / 430 / 4h 24min Heavy Knight Stable
Imperial Guard Heavy Melee 21 / 30 / 12 / 1 Light Melee +7 Grass D+7 560 / - / 4h 24min Imperial Guard Barrack
Cannon Long Ranged 13 / 4 / 6 / 12 Heavy Melee +7

Hills A+4   

Dug In D+14

- / 580 / 4h 24min Cannon Camp

Colonial AgeEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Musketeer Short Ranged 30 / 18 / 12 / 7 Heavy Melee +10 Rocks A+6 350 / 350 / 4h 24min Musketeer Range
Ranger Light Melee 35 / 35 / 16 / 1 Fast +10 Bush D+7;
Forest D+10
"stealth in forest"
580 / 140 / 4h 24min Ranger
Encampment
Dragoon Fast 28 / 40 / 24 / 1 Short Ranged +10 - 150 / 590 / 4h 24min Dragoon Stable
Grenadier Heavy Melee 28 / 40 / 12 / 2 Light Melee +10 Grass D+10 760 / - / 4h 24min Grenadier Barrack
Field Gun Long Ranged 14 / 6 / 8 / 15 Heavy Melee +10 Hills A+6 Dug In D+18 - / 780 / 4h 24min Field Gun Camp

*In update of version 0.18(8.10.2012), colonial age is implemented.

**In terrain bonus, A for attack bonus and D for defense bonus.

Industrial AgeEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Healing Time Building
Rifleman Ranged 38 / 25 / 12 / 8 Heavy +15 Rocks A+9 500 / 500 / 4h 24 min Rifleman Range
Jaeger Infantry Light 28 / 37 / 16 / 6 Fast +15 Bush D+10;
Forest D+14
"Stealth in forest"
830 / 210 / 4h 24 min Jaeger Encampment
Lancer Fast 40 / 40 / 24 / 1 Ranged +15 - 220 / 860 / 4h 24 min Lancer Stable
Howitzer Heavy  35 / 35 / 10 / 6 Light +15 Bushes D+7
Forest D+5
"Blast"
1120 / - / 4h 24 min Howitzer Factory
Breech Loader Artillery 20 / 9 / 8 / 15 Heavy  +10 Hills A+9 - / 1160 / 4h 24 min Breech Loader Factory

Progressive EraEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Building
Rapid Fire Cannon Artillery 23 / 12 / 10 / 15 Heavy +25
Fast +25
Hills A+12
Dug In D+26
- / 1720 / 4h Ordnance Factory
Armored Car Fast 45 / 50 / 26 / 9 Ranged +25 Plains D+15 310 / 1250 / 4h Armored Car Factory
Tank Heavy 30 / 60 / 14 / 9 Fast/Ranged +50 - 1640 / 0 / 4h Tank Factory
Conscript Light 40 / 48 / 16 / 9 Artillery +25
Heavy +10
Trenches D+25
Entrenchments A/D+10
1120 / 280 / 4h Conscription Office
Sniper Ranged 30 / 30 / 18 / 12 Light +50 Bushes D+20
Forest D+40
Dug In D+40
740 / 740 / 4h Sniper Camp

*In update of version 1.06(24.7.20132), Industrial Age is implemented on all world.

**Dug in is when the attacker is more than 2 spaces away, the defender gains bonus defense.

***Trenches and Entrenchments will appear only when either players of the battle have Progressive Era's units, please refer to PE Battle Field.

Modern EraEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonus Training Cost
Coins/Supplies/Time
Building
Mechanized Infantry Fast 60/60/24/9

Ranged +30

Light +10

Plains +10 100/430/4 hrs Mechanized Infantry Barracks
Mechanized Artillery Artillery 32/35/16/16 Heavy +20 / Fast +20 Hill +15 ATK 0/580/4 hrs Mechanized Artillery Factory
Paratrooper Ranged 48/48/18/9

Light +25

Artillery +40

Bush +20 DEF

Forest + 40 DEF

"hides in forest"

Entrenchment +25 ATK

Rocks +25 ATK

420/100/4 hrs Paratrooper Camp
Battle Tank Heavy 45/65/20/10 Ranged +55 / 

Fast +55

560/0/4 hrs Battle Tank Factory
Bazooka Team Light 70/45/14/7 Heavy +35 / Artillery +25 Entrenchment +20 ATK & DEF,

Trenches +25 DEF

Dug In  +30 DEF

250/250/4 hrs Heavy Weapons Center

Postmodern EraEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus Against Terrain Bonuses Training Cost
Coins/Supplies/Time
Building
Rocket Artillery Artillery 45 / 35 / 16 / 18

+25 Range

+35 Heavy

0/580/4 hrs Rocket Artillery Factory
Commando Light 80 / 55 / 18 / 7

+40 Artillery

+40 Heavy

Entrenchments +25 ATK & DEF

Forest +50 DEF, Hides in Forest

Close Quarters* +50 ATK

250/250/4 hrs Commando Camp
IFV Fast 75 / 65 / 28 / 10

+40 Artillery

+40 Light

Plains +25 DEF 100/420/4 hrs IFV Factory
Universal Tank Heavy 80 / 75 / 22 /10

+65 Ranged

+65 Fast

Plains +15 ATK 560/0/4 hrs Universal Tank Factory
MG Team** Ranged 70 / 55 / 14 / 10

+35 Light

+35 Fast

Entrenchments +35 ATK & DEF

Rocks +25 ATK & DEF

Dug In  +20 DEF

Contact! (Always retaliates against attacks)

420/100/4 hrs Machinegun Range
  • Close Quarters is attacking a unit in the adjacent field, so a Commando will get a boost when attacking a unit that is directly next to it. Mighty useful when hiding in a forest.
    • MG Team will retaliate even if your unit is hidden (in a forest)

No ageEdit

Name Class Properties
Att./Def./Spd./Rg.
Bonus  Training Cost
Coins/Supplies/Time
Healing Time Building
Rogue Light Melee 100 / 1 / 14/ 1 no bonus 0 / 0 / 24h 2 hr 24 min Rogue Encampment

Subcategories

This category has the following 6 subcategories, out of 6 total.

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