Residential Building is the primary building that provide an amount of population and some coins in a certain amount of time. It is very important as it provides the basic condition in the game, the people and the income.
All the residential buildings have different properties like some provide more population but small amount of coins; some produce more coins but provide little population. Some building can be collected in few minutes but some need hours. All the residential buildings occupies same space as 2x2. You need to decide for short term coin production or long term being several minutes compared to several hours. Depends how often you want to be on.
Unlike production buildings, residential building provides the population permenently as long as the residence is not sold and generates coins spontaneously overtime without requiring the player to assign work, but players still needed to collect the coins once the coins are produced. The coins will not wither.
Coins / Supplies
|Stone||Hut||(Stone Age)||0 / 60||5s||6 Coins in 5m||14||3.5|
|Bronze||Stilt House||Stlit Houses||40 / 150||10s||11 Coins in 15m||22||5.5|
|Bronze||Chalet||Chalets||120 / 370||10m||80 Coins in 4h||32||8.0|
|Bronze||Thatched House||Thatched Houses||160 / 300||5m||32 Coins in 1h||27||6.75|
|Iron||Villa*||(Iron Age)||200 Diamonds||20s||100 Coins in 1h||87||21.75|
|Iron||Roof Tile House||Roof Tile Houses||400 / 600||20m||15 Coins in 15m||44||11|
|Iron||Cottage||Cottage||250 / 890||30m||110 Coins in 4h||73||18.25|
|EMA||Frame House||Frame Houses||700 / 2600||1:20h||60 Coins in 1h||67||16.75|
|EMA||Multistory House*||Multistory Houses**||900 / 3300||20s||200 Coins in 4h||89||22.25|
|EMA||Clapboard House||Clapboard Houses||1000 / 3900||1:50h||240 Coins in 8h||111||27.75|
|HMA||Mansion*||(High Middle Age)||300 Diamonds||20s||340 Coins in 4h||188||47|
|HMA||Brownstone House||Brownstone Houses||1800 / 7000||3:20h||90 Coins in 1h||94||23.5|
|HMA||Town House||Town Houses||2800 / 10500||4:40h||340 Coins in 8h||156||39|
|LMA||Manor*||(Late Middle Age)||300 Diamonds||20s||400 Coins in 4h||246||61.5|
|LMA||Estate House||Estate Houses||3900 / 14500||5:30h||120 Coins in 1h||123||30.75|
|LMA||Apartment House||Apartment Houses||5800 / 21800||7:20h||440 Coins in 8h||205||51.25|
|CA||Plantation House*||(Colonial Age)||350 Diamonds||20s||660 Coins in 4h||311||77.75|
|CA||Arcade House||Arcade Houses||5800 / 21800||6:20h||180 Coins in 1h||155||38.75|
|CA||Country House||Country Houses||7200 / 27300||7:30h||560 Coins in 8h||207||51.75|
|CA||Gambrel Roof House||Gambrel Roof Houses||8700 / 32800||8:40h||1350 Coins in 24h||259||64.75|
|IndA||Urban Residence*||(Industrial Age)||350 Diamonds||20s||1230 Coins in 4h||569||94.83|
|IndA||Workers' House||Workers' Houses||11400 / 43900||6:40h||340 Coins in 1h||285||47.5|
|IndA||Boarding House||Boarding Houses||14300 / 54800||7:50h||1050 Coins in 8h||380||63.33|
|IndA||Victorian House||Victorian Houses||17200 / 65800||9:00h||2420 Coins in 24h||474||79|
|PE||Art Nouveau Mansion*||(Progressive Era)||400 diamonds||20s||3640 Coins in 8h||917||101.88|
|PE||Tenement House||Tenement Houses||21800 / 84400||6:50h||610 Coins in 1h||510||56.67|
|PE||Council House||Council Houses||27200 / 105500||8:00h||1280 Coins in 4h||680||75.56|
|PE||High-rise***||High-rises||34000 / 131800||9:30h||5750 Coins in 24h||1078||119.78/89.83|
|ME||Luxury Dwelling*,***||(Modern Era)||450 diamonds||20s||7000 Coins in 8h||1450||120.83|
|ME||Suburban House***||Suburban Houses||43800 / 168700||9:10h||7320 Coins in 24h||1330||110.83|
|ME||Prefab House||Prefab Houses||36500 / 140600||4:50h||2970 Coins in 4h||1380||115|
|ME||Motel***||Motels||34000 / 131800||9:30h||1460 Coins in 1h||900||75|
* Premium residence (Requires Diamonds to build)
**Multistory House does not cost Diamonds to build, but it requires Diamonds to unlock the Multistory Houses technology.
***High-rises need a two-lane street connected, thus two numbers are given for the population per tile, one for the building alone and one where the three squares of road are included in the building size.
Population times Production
as % of
|Stone||Hut||72||14||1008||3.51 %||Essential at Begining|
|Bronze||Stilt Houses||52||22||1144||4.10 %||Substitute for Hut|
|Bronze||Chalet||20||32||640||2.20 %||Not Eff.|
|Bronze||Thatched House||32||27||864||3.10 %||Not Eff.|
|Iron||Roof Tile House||60||44||2640||9.46 %||Substitute for Stilt House|
|Iron||Cottage||27.5||73||2007.5||7.20 %||Population Supporter|
|EMA||Frame House||60||67||4020||14.41 %||Active Coin Booster|
|EMA||Multistory House*||50||89||4450||15.95 %||-|
|EMA||Clapboard House||30||111||3330||11.94 %||Population Supporter|
|HMA||Brownstone House||90||94||8460||30.32 %||Active Coin Booster|
|HMA||Town House||42.5||156||6630||23.78 %||Population Supporter|
|LMA||Estate House||120||123||14760||52.90 %||Active Coin Booster|
|LMA||Apartment House||55||205||11275||40.41 %||Population Supporter|
|CA||Plantation House*||165||311||51315||183.92 %||-|
|CA||Arcade House||180||155||27900||100.00 %||Active Coin Booster|
|CA||Country House||70||207||14490||51.94 %||Gambrel Roof House is better|
|CA||Gambrel Roof House||56.25||259||14568.75||52.22 %||Population Supporter|
|IndA||Urban Residence*||307.5||569||116645 (4/6)||418.08 %||-|
|IndA||Workers' House||340||285||64600 (4/6)||231.54 %||Active Coin Booster|
|IndA||Boarding House||131.25||380||33250 (4/6)||119.18 %||-|
|IndA||Victorian House||100.83||474||31862.28 (4/6)||114.20 %||Population Supporter|
|PE||Art Nouveau Mansion*||455||917||185437.78 (4/9)||664.65 %||-|
|PE||Tenement House||610||510||138266.67 (4/9)||495.58 %||Active Coin Booster|
|PE||Council House||320||680||9671.11 (4/9)||346.63 %||-|
|PE||High-rise**||227.08||1087||86809.03 (4/12)||311.14 %||Population Supporter|
|PE||Straw Hut****||242.5||151||36617.50||131.25 %||Active Coin Booster|
|PE||The King/The Queen****||266.67||1||266.67||0.96 %||Population Supporter|
|PE||Snow Globe****||1520||91||92213.33 (4/6)||330.51 %||Very Active Coin Booster (15min)|
|PE||Log Cabin****||0||0||(4/9)||0.00 %||Active Coin Booster|
* Premium residence (Required Diamonds)
** The Efficiency of industrial age houses are multiplied with a 2/3 factor due to their sizes are 2x3, whereas Progressive Era houses are multiplied with a 4/9 factor due to the building's size of 3x3
***High-rises need a two-lane street connected, thus the three squares of road is included in the building size, a 4/12 factor is multipied to its efficiency.
**** Buildings earned in past events that produce coins.
Note: This efficiency constant is not accuracy to represent the usefulness or efficiency of the buildings.
The efficiency of residential building is calculated by multiplying the Coin production per hour and Population provided as both of them are the two benefits. Size of the residences is not included as all of the residences up to the Colonial Age are the same with a size of 2x2 tiles. Note that all Industrial Age Houses have a size of 3x2.
Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building. But it does not mean player only build those building. In reality, players will be in largely need of population later in game. Choosing the high population residence will solve this problem in exchange of a lower coin income.
Furthermore, since the efficiency is taking Coin production per hour to calculate, this efficiency is not suitable for not-very-active players, who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (i.e. Clapboard House).
Although a two-lane street is required by High-rise, it still provides the highest amount of population per tiles (including the 3 tiles of road next to it).
According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,
- Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House. They all are early age building.
- The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Frame House, Brownstone House, Estate House, Arcade House, and Workers' House .
- The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.
Each buildings can be sorted into different age, as they can be build only by having researched the technology in the following age.
Early Middle AgeEdit
High Middle AgeEdit
Late Middle AgeEdit
Premium Residential BuildingsEdit
Premium Residential Buildings are buildings that require Diamonds to build, instead of Coins and Supplies . They are unlocked right after having advanced to the corresponding age without researching the technology. For example, Villa is available once the player has advanced to Iron Age. Except Multistory House, which costs Diamonds to be unlocked after having researched the Multistory Houses technology.
Pages in category "Residential Buildings"
The following 40 pages are in this category, out of 40 total.