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Residential Building is the primary building that provide an amount of population and some coins in a certain amount of time. It is very important as it provides the basic condition in the game, the people and the income.

All the residential buildings have different properties like some provide more population but small amount of coins; some produce more coins but provide little population. Some building can be collected in few minutes but some need hours. All the residential buildings occupies same space as 2x2. You need to decide for short term coin production or long term being several minutes compared to several hours. Depends how often you want to be on.

Mechanics

Unlike production buildings, residential building provides the population permanently as long as the residence is not sold and generates coins spontaneously overtime without requiring the player to assign work, but players still needed to collect the coins once the coins are produced. The coins will not wither.

Properties

Age Name Technology Building Cost
Coins / Supplies
Building
Time
Production Population
provided
Population
per Tile
0.1Stone Hut (Stone Age) 0 / 60 5s 6 Coins in 5m 14 3.5
1.1Bronze Stilt House Stilt Houses 40 / 150 10s 11 Coins in 15m 22 5.5
1.2Bronze Chalet Chalets 120 / 370 10m 80 Coins in 4h 32 8.0
1.3Bronze Thatched House Thatched Houses 160 / 300 5m 32 Coins in 1h 27 6.75
2.1Iron Villa1 (Iron Age) 200 Diamonds 20s 100 Coins in 1h 87 21.75
2.2Iron Roof Tile House Roof Tile Houses 400 / 600 20m 15 Coins in 15m 44 11
2.3Iron Cottage Cottage 250 / 890 30m 110 Coins in 4h 73 18.25
3.1EMA Frame House Frame Houses 700 / 2600 1:20h 60 Coins in 1h 67 16.75
3.2EMA Multistory House1 Multistory Houses2 900 / 3300 20s 200 Coins in 4h 89 22.25
3.3EMA Clapboard House Clapboard Houses 1000 / 3900 1:50h 240 Coins in 8h 111 27.75
4.1HMA Mansion1 (High Middle Age) 300 Diamonds 20s 340 Coins in 4h 188 47
4.2HMA Brownstone House Brownstone Houses 1800 / 7000 3:20h 90 Coins in 1h 94 23.5
4.3HMA Town House Town Houses 2800 / 10500 4:40h 340 Coins in 8h 156 39
5.1LMA Manor1 (Late Middle Age) 300 Diamonds 20s 400 Coins in 4h 246 61.5
5.2LMA Estate House Estate Houses 3900 / 14500 5:30h 120 Coins in 1h 123 30.75
5.3LMA Apartment House Apartment Houses 5800 / 21800 7:20h 440 Coins in 8h 205 51.25
6.1CA Plantation House1 (Colonial Age) 350 Diamonds 20s 660 Coins in 4h 311 77.75
6.2CA Arcade House Arcade Houses 5800 / 21800 6:20h 180 Coins in 1h 155 38.75
6.3CA Country House Country Houses 7200 / 27300 7:30h 560 Coins in 8h 207 51.75
6.4CA Gambrel Roof House Gambrel Roof Houses 8700 / 32800 8:40h 1350 Coins in 24h 259 64.75
6.4IndA Urban Residence1 (Industrial Age) 350 Diamonds 20s 1230 Coins in 4h 569 94.83
6.4IndA Workers' House Workers' Houses 11400 / 43900 6:40h 340 Coins in 1h 285 47.5
6.4IndA Boarding House Boarding Houses 14300 / 54800 7:50h 1050 Coins in 8h 380 63.33
6.4IndA Victorian House Victorian Houses 17200 / 65800 9:00h 2420 Coins in 24h 474 79
PE Art Nouveau Mansion1 (Progressive Era) 400 diamonds 20s 3640 Coins in 8h 917 101.88
PE Tenement House Tenement Houses 21800 / 84400 6:50h 610 Coins in 1h 510 56.67
PE Council House Council Houses 27200 / 105500 8:00h 1280 Coins in 4h 680 75.56
PE High-rise3 High-rises 34000 / 131800 9:30h 5750 Coins in 24h 1078 119.78/89.83
ME Luxury Dwelling1,3 (Modern Era) 450 diamonds 20s 7000 Coins in 8h 1450 120.83
ME Suburban House3 Suburban Houses 43800 / 168700 9:10h 7320 Coins in 24h 1330 110.83
ME Prefab House Prefab Houses 36500 / 140600 4:50h 2970 Coins in 4h 1380 115
ME Motel3 Motels 34000 / 131800 9:30h 1460 Coins in 1h 900 75
PME Prefabricated High-Rise3 Prefab High-Rises 48,700 / 187,500 4:50 h 3,960 coins in 4 h 2,120 132.50
PME Duplex House3 Duplex Houses 29,200 / 112,500 6:50 h 1,460 coins in 1 h 1,040 86.67
PME Loft House1,3 (Post Modern Era) 450 diamonds 0:00:20 7,000 coins in 8 h 1,770 147.50
PME Bungalow Bungalows 32,900 / 126,600 9:10 h 5,490 coins in 24 h 1,150 127.78

1 Premium residential buildings (require diamonds to build).

2 Multistory House does not cost Diamonds to build, but it requires Diamonds to unlock the Multistory Houses technology.

3 Buildings need a two-lane street connecting them to the Town Hall.

Efficiency

Age Name Income
per Hour
Population
provided
Efficiency
Population times Production
Efficiency Percentage
as % of
Arcade House
Remark
0.1Stone Hut 72 14 1008 3.51 % Essential at Beginning
1.1Bronze Stilt Houses 52 22 1144 4.10 % Substitute for Hut
1.2Bronze Chalet 20 32 640 2.20 % Not Eff.
1.3Bronze Thatched House 32 27 864 3.10 % Not Eff.
2.1Iron Villa* 100 87 8700 31.18 % -
2.2Iron Roof Tile House 60 44 2640 9.46 % Substitute for Stilt House
2.3Iron Cottage 27.5 73 2007.5 7.20 % Population Supporter
3.1EMA Frame House 60 67 4020 14.41 % Active Coin Booster
3.2EMA Multistory House* 50 89 4450 15.95 % -
3.3EMA Clapboard House 30 111 3330 11.94 % Population Supporter
4.1HMA Mansion* 85 188 15980 57.28 % -
4.2HMA Brownstone House 90 94 8460 30.32 % Active Coin Booster
4.3HMA Town House 42.5 156 6630 23.78 % Population Supporter
5.1LMA Manor* 100 246 24600 88.17 % -
5.2LMA Estate House 120 123 14760 52.90 % Active Coin Booster
5.3LMA Apartment House 55 205 11275 40.41 % Population Supporter
CA Plantation House* 165 311 51315 183.92 % -
CA Arcade House 180 155 27900 100.00 % Active Coin Booster
CA Country House 70 207 14490 51.94 % Gambrel Roof House is better
CA Gambrel Roof House 56.25 259 14568.75 52.22 % Population Supporter
IndA Urban Residence* 307.5 569 116645 418.08 % -
IndA Workers' House 340 285 64600 231.54 % Active Coin Booster
IndA Boarding House 131.25 380 33250 119.18 % -
IndA Victorian House 100.83 474 31862.28 114.20 % Population Supporter
PE Nouveau Mansion* 455 917 185437.78 664.65 % -
PE Tenement House 610 510 138266.67 495.58 % Active Coin Booster
PE Council House 320 680 9671.11 346.63 % -
PE High-rise** 227.08 1087 86809.03 311.14 % Population Supporter
PE Straw Hut**** 242.5 151 36617.50 131.25 % Active Coin Booster
PE The King/The Queen**** 266.67 1 266.67 0.96 % -
PE Snow Globe**** 1520 91 92213.33 330.51 % Very Active Coin Booster (15min)
PE Log Cabin**** 0 0 (4 or 9 tiles) 0.00 % Active Coin Booster
NewAge ModernEra Residental**** 0 0 (4 or 9 tiles) 0.00 % Active Coin Booster
PME PostModern Age Residental**** 0 0 (4 or 9 tiles) 0.00 % Active Coin Booster

* Premium residence (Required Diamonds)

** The Efficiency of industrial age houses are multiplied with a 2/3 factor due to their sizes are 2x3, whereas Progressive Era houses are multiplied with a 4/9 factor due to the building's size of 3x3

***High-rises need a two-lane street connected, thus the three squares of road is included in the building size, a 4/12 factor is multipied to its efficiency.

**** Buildings earned in past events that produce coins.

Note: This efficiency constant is not accuracy to represent the usefulness or efficiency of the buildings.

The efficiency of residential building is calculated by multiplying the Coin production per hour and Population provided as both of them are the two benefits. Size of the residences is not included as all of the residences up to the Colonial Age are the same with a size of 2x2 tiles. Note that all Industrial Age Houses have a size of 3x2.

Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building. But it does not mean player only build those building. In reality, players will be in largely need of population later in game. Choosing the high population residence will solve this problem in exchange of a lower coin income.

Furthermore, since the efficiency is taking Coin production per hour to calculate, this efficiency is not suitable for not-very-active players, who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (i.e. Clapboard House).

Although a two-lane street is required by High-rise, it still provides the highest amount of population per tiles (including the 3 tiles of road next to it).

Classification

According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,

Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House. They all are early age building.
The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Frame House, Brownstone House, Estate HouseArcade House, and Workers' House .
The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.

Ages

Each buildings can be sorted into different age, as they can be build only by having researched the technology in the following age.

Stone Age

Bronze Age

Iron Age

Early Middle Ages

High Middle Ages

Late Middle Ages

Colonial Age

Industrial Age

Progressive Era

Premium Residential Buildings

Premium Residential Buildings are buildings that require Diamonds to build, instead of Coins and Supplies . They are unlocked right after having advanced to the corresponding age without researching the technology. For example, Villa is available once the player has advanced to Iron Age. Except Multistory House, which costs Diamonds to be unlocked after having researched the Multistory Houses technology.

All items (210)

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