Special units are units in the event. They will get only for any events, these units are rogues, champions, military drummers and color guards. They do not have any cost of resources (except Military Drummer and the Color Guard), but take 24 hours (1 day) and heal 1 point in 2h 24min.
Unit Properties[]
Name | Properties Att./Def./Rg./Spd. |
Bonus Against | Terrain Bonus and Special Skill | Training Cost Coins/Supplies/Time |
Building | Class |
---|---|---|---|---|---|---|
Rogue | 100 / 1 / 1 / 14 | none | Secret Identity (Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity) | 0 / 0 / 24h | Rogue Hideout | Light |
Champion | varies with age | Ranged +varies | Plains +varies (from the Progressive Era upward); Chivalry (Gains bonus to attack and defense when it is the only unit with chivalry in your army.) +varies
Call of Duty (Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once) +varies |
0 / 0 / 24h | Champion's Retreat | Fast/Heavy |
Military Drummer | 10 / 10 / 1 / 14 | none | Morale (All friendly units start a battle with 1 point of armor and does not stack) Rally (All friendly units start a battle with +6% attack and defense bonus. Does not stack) |
150 / 150 / 24h | Drummer School | Light |
Color Guard | 11 / 11 / 1 / 12 | none | Rally (All friendly units start a battle with +12% attack and defense bonus. Does not stack) | 150 / 150 / 24h | Color Guard Camp | Heavy |