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Special units are units in the event. They will get only for any events, these units are rogues, champions, military drummers and color guards. They do not have any cost of resources (except Military Drummer and the Color Guard), but take 24 hours (1 day) and heal 1 point in 2h 24min.

Unit Properties[]

Rogue Champion (SAT) Military DrummerColor Guard

Name Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus and Special Skill Training Cost
Coins/Supplies/Time
Building Class
Rogue 100 / 1 / 1 / 14 none Secret Identity (Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity) 0 / 0 / 24h Rogue Hideout Light
Champion varies with age Ranged +varies Plains +varies (from the Progressive Era upward); Chivalry (Gains bonus to attack and defense when it is the only unit with chivalry in your army.) +varies

Call of Duty (Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once) +varies

0 / 0 / 24h Champion's Retreat Fast/Heavy
Military Drummer 10 / 10 / 1 / 14 none Morale (All friendly units start a battle with 1 point of armor and does not stack)
Rally (All friendly units start a battle with +6% attack and defense bonus. Does not stack)
150 / 150 / 24h Drummer School Light
Color Guard 11 / 11 / 1 / 12 none Rally (All friendly units start a battle with +12% attack and defense bonus. Does not stack) 150 / 150 / 24h Color Guard Camp Heavy
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