**Note: This changelog is separated from the modification of the units and new skill, see Version 1.0
Dear Kings and Queens,
Forge of Empires, while still in Beta, has come a long way. Under continuous
development since its launch, we've seen two new ages added to the game, as
well as countless other improvements and bugfixes. The question of "when should
we come out of Beta?" is a tricky one. There will always be room for new
content and features, not to mention bugfixes, but today we are happy to
announce that Forge of Empires is finally ready to leave its Beta status behind
and enter version 1.0.
What does this mean to you as a player?
The only real change you will notice is that the Beta label will be removed
wherever it appears ingame and meanwhile, the development team will be working
hard to produce new content and features to enhance your gameplay. One
significant change with the update to 1.0 will be a large amount of rebalancing
to the game, and to some quests. We know that rebalancing can affect gameplay,
however this is a necessary step based on feedback to preserve balance in the
game and make it ready to leave Beta status. We've also got a new loading
screen with a random game tip displayed while you wait for the game to finish
Just to reiterate, changes and improvements to Forge of Empires will be
continuing after the update to 1.0, it doesn't stop here. We've got plenty of
new features and content in the pipeline, and we hope you're looking forward to
seeing what the future has in store!
The update will take place today (not the regular Wednesday update). This is to
allow time for any unexpected events that may arise before the weekend, and we
apologise for the short notice. There may be a short period of downtime during
the update, and we are sorry for any inconvenience caused by this. Please see
below for a list of changes and information about the rebalancing.
Thank you for playing Forge of Empires!
The Forge of Empires team.