FANDOM


Hello Kings and Queens,

The update to 1.40 will take place on Wednesday, November 26th, 2014. This
time we introduce a brand new "Aid" feature that will make it possible to
help out your friends and guild mates in a more convenient way - you can now
polish or motivate directly from your own city!

Thank you for playing Forge of Empires!


Sincerely, 
Your Forge of Empires Team


Improvements

Aid

You can now polish or motivate a random (almost) building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. Attack button in the social bar has been moved to a small button and the Aid button is now in place of the previous Attack button:

Changelog 1.40
  • Aid button automatically motivates or polishes a building of the respective player without visiting him.

How exactly the order of aid works? It's very simple system:

  • Buildings like “Shrine of Knowledge” or “Tigers’ Den” that trigger an additional effect when motivated/polished (most recent age) are prioritized.
  • If there are no such buildings available or all of them are already polished/motivated, the feature will enhance a random building from the most recent age.
  • You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness.
  • It is still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you!

Other changes and improvements

  • The "moon" icon is back for goods buildings.
  • The registration form has been slightly improved to make the registration process easier and more understandable.
  • Tutorial graphical assets have been adjusted, to make sure that new players do not have troubles understanding the tutorial steps.
  • The pop-up window for residential buildings has been changed to make it consistent with production buildings.
  • Some battle tooltips have been slightly improved.
  • Great Building construction info in the Inventory has been improved.
  • Animations will be disabled automatically if the game detects that a player is running out of video memory.

Bugfixes

UI bugfixes

  • Names for some of the GvG sectors were displayed incorrectly.
  • It was possible to have negative points on the neighborhood bar.

Other bugfixes

  • Registration mails were not sent when player unsubscribed "regular" e-mails from FoE.
  • It was sometimes possible to move helicopter to already occupied position.
  • In some cases missile artillery was not giving any battle points.
  • MIRV couldn't hit the maximum of 4 enemy units.
  • A context loss while the game was running in the background could result in a crash.