Hello Kings and Queens, The update to 1.40 will take place on Wednesday, November 26th, 2014. This time we introduce a brand new "Aid" feature that will make it possible to help out your friends and guild mates in a more convenient way - you can now polish or motivate directly from your own city! Thank you for playing Forge of Empires! Sincerely, Your Forge of Empires Team
You can now polish or motivate a random (almost) building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. Attack button in the social bar has been moved to a small button and the Aid button is now in place of the previous Attack button:
- Aid button automatically motivates or polishes a building of the respective player without visiting him.
How exactly the order of aid works? It's very simple system:
- Buildings like “Shrine of Knowledge” or “Tigers’ Den” that trigger an additional effect when motivated/polished (most recent age) are prioritized.
- If there are no such buildings available or all of them are already polished/motivated, the feature will enhance a random building from the most recent age.
- You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness.
- It is still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you!
Other changes and improvements
- The "moon" icon is back for goods buildings.
- The registration form has been slightly improved to make the registration process easier and more understandable.
- Tutorial graphical assets have been adjusted, to make sure that new players do not have troubles understanding the tutorial steps.
- The pop-up window for residential buildings has been changed to make it consistent with production buildings.
- Some battle tooltips have been slightly improved.
- Great Building construction info in the Inventory has been improved.
- Animations will be disabled automatically if the game detects that a player is running out of video memory.
- Names for some of the GvG sectors were displayed incorrectly.
- It was possible to have negative points on the neighborhood bar.
- Registration mails were not sent when player unsubscribed "regular" e-mails from FoE.
- It was sometimes possible to move helicopter to already occupied position.
- In some cases missile artillery was not giving any battle points.
- MIRV couldn't hit the maximum of 4 enemy units.
- A context loss while the game was running in the background could result in a crash.