Chemical Plant
Chemical Plant
The Chemical Plant
Age Age Industrial Age
Technology Tech Modern Chemistry
Resources Coins 84,000 Supplies 19,800
Population Population 224
Time Clock 12:20:00
Size Size 4x3
Supplies Supplies 720 per Clock 1:00:00h
Connection Road Required Road required



The Chemical Plant is the first production building in the Industrial Age.


Production 60 per hour and tile[1]

Production Options

Item Name Production Time Amount
Chemical Plant 1 Reagents Clock 0:05:00 Production 120
Chemical Plant 2 Insecticide Clock 0:15:00 Production 300
Chemical Plant 3 Solvents[2] Clock 1:00:00 Production 720
Chemical Plant 4 Paints and Varnishes Clock 4:00:00 Production 1,200
Chemical Plant 5 Explosives Clock 8:00:00 Production 1,800
Chemical Plant 6 Medication Clock 24:00:00 Production 3,590

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[3]
Early Middle Ages Bakery[3]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[3]
Late Middle Ages BreweryCooperageSpice Trader[3]
Colonial Age ClockmakerPerfume Distillery[3]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[3]
Progressive Era Cattle RanchDeli Shop[3]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[3]Hatter
Postmodern Era Car FactoryGreenhouse Complex[3]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[3]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[3]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[3]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[3]Recycling WheelVertical Farm[3]
Oceanic Future Deep Sea Breeder[3]Shellfish Farm


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. The item was renamed in the Update 1.58 from Preservatives to Solvents
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Premium Buildings.