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Clockmaker
Clockmaker
The Clockmaker
Properties
Age Age Colonial Age
Technology Tech Clockmaking
Construction
Resources Coins 43,000 Supplies 7,400
Population Population 68
Time Clock 08:20:00
Size Size 3x2
Connection Road Required Road required
Provides
Supply Production Production 320 in
Clock 01:00:00


Information

The Clockmaker is the final production building unlocked in the Colonial Age. Although amounts of production per square increase as you move along the research tree, the Clockmaker gives you less per square than Tobacco Plantations, making it worse. However, they require much less population than Tobacco Plantations, so if you are running low on population, Clockmakers are a lot better.

Efficiency

Production 53.33 per square and hour.[1]

Production Options

Item Name Production Time Amount
Clockmaker 1 Clock Parts Clock 00:05:00 Production 50[2]
Clockmaker 2 Sextant Clock 00:15:00 Production 150[2]
Clockmaker 3 Pocket Watch Clock 01:00:00 Production 320
Clockmaker 4 Striking Clock Clock 04:00:00 Production 540
Clockmaker 5 Pendulum Clock Clock 08:00:00 Production 810
Clockmaker 6 Turret Clock Clock 24:00:00 Production 1,620

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[3]
Early Middle Ages Bakery[3]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[3]
Late Middle Ages BreweryCooperageSpice Trader[3]
Colonial Age ClockmakerPerfume Distillery[3]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[3]
Progressive Era Cattle RanchDeli Shop[3]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[3]Hatter
Postmodern Era Car FactoryGreenhouse Complex[3]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[3]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[3]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[3]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[3]Recycling WheelVertical Farm[3]
Oceanic Future Deep Sea Breeder[3]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.0 2.1 In the Update on April 20th, 2015 the production amounts have been lowered from 60 to 50 in the 5 minutes section and from 160 to 150 in the 15 minutes section
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Premium Buildings.