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Coins

Coins are one of the main resources along with supplies. Coins are used for everything from recruiting armies, to buying forge points. Coins can be earned from residential buildings, from many special buildings, from Great Buildings as a reward for completing quests and from the Guild Expeditions.

Uses

Coins are mainly used for:

Getting coins

Residential Buildings

Each residential building produce different amount of coins - some take minutes, while others can take as long as one day. The total amount of coins produced depends on how frequent the player collects from the building.

A note of interest is that the Hut (first residential building available) makes more coins than most of other buildings, but the problem is that it needs to be collected every 5 minutes.

Special Buildings

Many special buildings produce coins. Some produce them automatically and must be collected after certain amount of time (usually 24 hours). Some special production buildings give coins as an option to be produced in a similar manner as production buildings produce supplies.

The amount of coins produced depends on the age of the building. Therefore the coins production will increase when the building is advanced to the next age with the Renovation Kit or the One Up Kit.

Great Buildings

Many of the Great Buildings also produce coins. The amount of coins depends on the level of the Great Building. Those buildings are listed below:

Quests

Coins can be earned from completing quests. Some quests have coins as a reward, while others have a random reward with a chance of it being coins (for example recurring quests). The coins earned from random rewards increase when the player progresses through the ages. For exact amounts see Random Quest Rewards.

Daily Challenges also have a chance of rewarding coins.

Guild Expedition

Guild Expeditions have coins as one of the possible rewards in many chests. The amount of coins depends on the difficulty and on the players age.

Events

Some events have coins as one of the possible rewards.

Incidents

Common incidents have a chance to reward coins. Usually this amount earned is trivial. Also the amount depends on the players age. For exact amounts see Incident Rewards.

Aiding

Motivating and polishing other players buildings also reward the aiding player with coins. The amount from each aiding depends on the players age. For exact amounts see Aiding Rewards.

Plundering

Plundering other players from the neighborhood can also reward the plunderer with coins if the plundered building produces them. In need of coins the player may target those buildings purposefully.

Selling buildings

Selling buildings will return a portion of the coins from the originally spent amount to the player.

Coin Boost

For more information see the Coin Boost.

Players have various ways of boosting the coins production of their buildings. Boosts give a certain percent increase to the coin collection from the buildings.

Coin Packages

Coin packages are sometimes awarded during events. The amount of coins included in every package differs with age. There are four different sizes of coin packages.

Age Age Extra Large Large Medium Small
Bronze Age ? 500 ? 250
Iron Age 6,000 4,000 ? 2,000
Early Middle Ages 16,000 8,000 ? 4,000
High Middle Ages 24,000 12,000 ? 6,000
Late Middle Ages 30,000 20,000 ? 10,000
Colonial Age ? 30,000 ? 15,000
Industrial Age ? 40,000 ? 20,000
Progressive Era ? 60,000 ? 30,000
Modern Era ? 80,0000 ? 40,000
Postmodern Era ? 120,000 ? 60,000
Contemporary Era 270,000 180,000 ? 90,000
Tomorrow ? 220,000 ? 110,000
The Future ? 250,000 ? 125,000
Arctic Future ? 280,000 ? 140,000
Oceanic Future 455,000 310,000 ? 155,000
Resources
Main Resources Coins CoinsSupplies SuppliesGoB GoodsForge Forge PointsMedals Medals
City Resources Population PopulationHappiness HappinessSize Expansions
Other Tavern Silver Tavern SilverDiamonds DiamondsBlueprint Blueprints