Dry Dock
Dry Dock
The Dry Dock
Age Age Arctic Future
Technology Tech Arctic Cargo
Resources Coins 857,000 Supplies 257,000
Population Population 1600
Time Clock 10:30:00
Size Size 6x5
Connection Street Required
Production Production 7,780 in
Clock 01:00:00


The Dry Dock is one of four production buildings of the Arctic Future. When the Dry Dock is motivated, its production is doubled. The production is also affected by the town's happiness and by boosts of certain great buildings. The Dry Dock can be plundered if it isn't motivated.


Production 259.33 per tile and hour.[1]

Production Options

Item Name Production Time Amount
Dry Dock 1 Ship Parts Clock 00:05:00 Production 1,300
Dry Dock 2 Hull Parts Clock 00:15:00 Production 3,240
Dry Dock 3 Bow Clock 01:00:00 Production 7,780
Dry Dock 4 Deck Clock 04:00:00 Production 12,960
Dry Dock 5 Stern Clock 08:00:00 Production 19,440
Dry Dock 6 Bridge Clock 24:00:00 Production 38,880

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed HarvestDay Spa[2]BoatyardSea Garden


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Premium Buildings.