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Exotic Goods Vendor
Exotic Goods Vendor
The Exotic Goods Vendor
Properties
Age Age Colonial Age
Technology Tech Colonies
Costs
Resources Coins 27,000 Supplies 40,000
Time Clock 09:40:00
Size Size 3x2
Road Connection Road Required Road required
Production
Happiness Happiness +400


Information

The Exotic Goods Vendor is a cultural building of the Colonial Age. When the Exotic Goods Vendor is polished its happiness output is doubled. This building requires a road connection.

Efficiency

Happiness +66.67 per tile.[1]


Other cultural buildings

Cultural Buildings
Bronze Age SchoolStone CircleTavernTheater[2]
Iron Age Amphitheater[2]Public BathTriumphal Arch
Early Middle Ages GallowsInnMarketplacePillory[2]
High Middle Ages ChurchDoctorPrinter[2]
Late Middle Ages AcademyCartographerLibraryPalace[2]
Colonial Age CoiffeurExotic Goods VendorTrading CompanyTravelling Circus[2]
Industrial Age Natural History Museum[2]Police StationSaloonWater Pumping Station
Progressive Era City ParkElectrical PlantMetro EntrancePublishing HouseZeppelin[2]
Modern Era American DinerAmusement Park[2]Drive-In TheaterRoller Derby Track
Postmodern Era Golf CourseMusic Festival[2]Public PoolZoo
Contemporary Era Casino[2]Floating MarketShopping MallZen Garden
Tomorrow Concept Vehicle FairHologram Arena[2]Surveillance NexusTower Club
The Future Algae AirshipConcert Hall[2]Eco ParkWeather Control Station
Arctic Future Blue Lagoon[2]Communication TowerHolo-Holiday Park[2]Personal Rapid TransportVertical Zoo
Oceanic Future Seafood Restaurant[2]Water DomeCoral Reef[2]Maelstrom DynamoTurtle Rescue CentreTrading Depot

Notes

  1. The efficiency is calculated by taking the amount of happiness generated and dividing by the size.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Premium Buildings.