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Field Gun
Field Gun
The Field Gun
Properties
 Age Age Colonial Age
 Class Artillery Units Artillery Unit
 Attack Attack 14
 Defense Defense 6
 Range Range 15
 Movement Movement 8
Attack
 Attack Bonuses Heavy Units vs. Heavy Unit 10

Hills on Hill 6

Defense
 Defense Bonuses Heavy Units vs. Heavy Unit 10
Special Skills
 Special Skills Dug In Dug In: Defense +18
Other
 Requirements Tech Field Artillery

MIBUField Gun Camp

 Training Cost Supplies 780
 Training Time Clock 4:00:00
 Healing Time Clock 0:24:00

Information

The Field Gun is the Artillery unit of the Colonial Age. They are the last unit unlocked in the age. As the era's classical "glass cannon" unit, they have comparatively baseline attack and defense statistics, which is compensated by having the longest attack range of any unit in the game, with the ability to land a hit anywhere on the map when at least one hex grid beyond its starting point.

Its attacks deal the greatest amount of damage against Ranged and Heavy units, but it is very vulnerable to any melee attacks.

Usage

The Field Gun is another artillery unit, meaning it is very useful against Heavy units and Ranged units. They are useful for taking out weak units such as the Musketeer from the other side of the map. With the potent increase in range from the Cannon in the previous age, the Field Gun can hit almost every hex on the map. It keeps the same attack bonus when on hills, as with previous Artillery units.

Against Same Age Units

Fast UnitsDragoon

The Field Gun is very ineffective against the Dragoon. Field Guns will easily get killed by Dragoons in two hits, and if a sector has been infiltrated, the Field Gun can be killed in one hit by a Dragoon. The speed of a Dragoon allows Dragoons to reach the other side of the map in two turns, which negates the Field Gun's long range. Field Guns should avoid attacking Dragoons unless no other targets are available.

Heavy UnitsGrenadier

Field Guns are made for attacking Heavy units. However, the high defense of Grenadiers make Field Guns only moderately effective. Since the Grenadier has a slow speed, the Field Gun can hit Grenadiers many times before Grenadiers reach it. Field Guns also have an attack bonus against Grenadiers, so more damage will be done against Grenadiers. However, Musketeers are overall better for attacking Grenadiers, although the long range of the Field Gun can be beneficial.

Light UnitsRanger

Field Guns are ineffective against the Ranger. The fact that Rangers have the Stealth ability further decreases the Field Gun's effectiveness.

Ranged UnitsMusketeer

The Field Gun excels at attacking the Musketeer. The low defense of the Musketeer allows the Field Gun to kill it in two or three hits. Added to the long range of the Field Gun, the Field Gun can hit Musketeers on the first turn. However, even with the Dug-In ability, Musketeers will still kill Field Guns in two hits. The long range of the Musketeer can reach Field Guns easily, so Field Guns should hit Ranged units

Special Ability

The unit has a special ability Dug In Dug-in. This means that the unit receives a defense bonus if the enemy is more than 2 spaces from away it. This is the same ability that the Cannon has.

Updates

  • The attack strength was reduced from 15 to 14 (update unknown)
  • The attack and defense boost against Heavy Units was increased from 8 to 10 (update unknown)

Gallery

Field Gun

Four Field Guns

Other Military Units

Military Units
All Ages Heavy Units Color GuardLight Units Military DrummerLight Units RogueFast Units/Heavy Units Champion
Stone Age Light Units Clubman
Bronze Age Light Units SpearfighterHeavy Units WarriorFast Units Horseman
Ranged Units SlingerArtillery Units Stone Thrower
Iron Age Light Units SoldierHeavy Units LegionnaireFast Units Mounted Warrior
Ranged Units ArcherArtillery Units Ballista
Early Middle Ages Light Units MercenaryHeavy Units Armored InfantryHeavy Units BarbarianFast Units Heavy Cavalry
Ranged Units Mounted ArcherRanged Units Barbarian SlingerArtillery Units Catapult
High Middle Ages Light Units BerserkerHeavy Units Heavy InfantryFast Units Knight
Ranged Units CrossbowmanArtillery Units Trebuchet
Late Middle Ages Light Units Great Sword WarriorHeavy Units Imperial GuardFast Units Heavy Knight
Ranged Units Longbow ArcherArtillery Units Cannon
Colonial Age Light Units RangerHeavy Units GrenadierFast Units Dragoon
Ranged Units MusketeerArtillery Units Field Gun
Industrial Age Light Units Jaeger InfantryLight Units Brave WarriorHeavy Units HowitzerFast Units Lancer
Ranged Units RiflemanRanged Units Mounted BraveArtillery Units Breech Loader
Progressive Era Light Units ConscriptHeavy Units TankFast Units Armored Car
Ranged Units SniperArtillery Units Rapid Fire Cannon
Modern Era Light Units Bazooka TeamHeavy Units Battle TankFast Units Mechanized Infantry
Ranged Units ParatrooperArtillery Units Mechanized Artillery
Postmodern Era Light Units CommandoHeavy Units Universal TankFast Units IFV
Ranged Units MG TeamArtillery Units Rocket Artillery
Contemporary Era Light Units Strike TeamHeavy Units Assault TankFast Units Attack Helicopter
Ranged Units Anti-Aircraft VehicleArtillery Units Missile Artillery
Tomorrow Light Units Ultra APHeavy Units Stealth TankFast Units Combat Drone
Ranged Units Anti-Materiel SniperArtillery Units Microwave Blaster
The Future Light Units Exoskeleton SoldierHeavy Units Hover TankFast Units Drone Swarm
Ranged Units Satellite SpotterArtillery Units Rail Gun
Arctic Future Light Units Dragon DroneHeavy Units Battle FortressHeavy Units Behemoth
Fast Units Recon RaiderRanged Units Surrogate SoldierArtillery Units Plasma Artillery

Legend: Light Units= Light Unit Class Heavy Units= Heavy Unit Class Fast Units= Fast Unit Class Ranged Units= Ranged Unit Class Artillery Units= Artillery Unit Class