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Fruit Farm

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Fruit Farm
BronzeAge Fruitfarm
Fruit Farm

Age

Bronze Age

Technology

Cultivation

Building Cost

1750 Coins 130 Supplies
50 Population

Building Time

40 Minutes

Size

5x4

Production per Hour

130

Efficiency

0.1300 (Less efficient)

Predecessor

Pottery

Successor

Blacksmith

The Fruit Farm is the third supply building in the game and is available after researching the Cultivation technology. The building has a high coin cost for it's stage of the game and can be a bottleneck when working through the quests.

The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older supply buildings such as Hunters or Potteries .

Despite its large space requirements its population cost is low so the overall supply efficiency is higher than for the Pottery, however it is still very much at the low end of the range.

As a farm will be required for the quests it will be necessary to build one, ideally as a replacement for the Pottery. However as the cost of the building is high, the efficiency of the building is not good and the next unlocked supply building, the Blacksmith, has a very high efficiency, therefore it is not advisable to build more than the minimum required.

ProductionEdit

Supply Name  Number of Supplies Time
Efficiency
(production per hour)

Efficiency

(production per tile)

Cabbage 22 5 m 264

1.10

Bananas 54 15 m 216 2.70
Apples 130 1 h 130 6.50
Cherries 217 4 h 54.25 10.85
Melons 325 8 h 40.62 16.25
Tomatoes 650 1 d 27.08 32.50
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