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Fruit Farm

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Fruit Farm
Fruit Farm
The Fruit Farm


Age Bronze Age


Tech Cultivation

Building Cost

Coins 1,750 Supplies 130 Population 50

Building Time

Clock 0:40:00


Size 5x4


Production 130 in Clock 1:00:00


Road Required Road required


The Fruit Farm is the third production building in the game and is available after researching the Cultivation technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.

The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as Hunters or Potteries .

Despite its large space requirements its population cost is low so the overall supply efficiency is higher than for the Pottery, however it is still very much at the low end of the range.

As a farm will be required for the quests it will be necessary to build one, ideally as a replacement for the Pottery. However as the cost of the building is high, the efficiency of the building is not good and the next unlocked production building, the Blacksmith, has a very high efficiency, therefore it is not advisable to build more than the minimum required.


Production 6.5 supplies per tile per hour [1]

Production Options

Item Name Production Time Amount
Fruit Farm 1 Cabbage Clock 0:05:00 Production 22
Fruit Farm 2 Bananas Clock 0:15:00 Production 54
Fruit Farm 3 Apples Clock 1:00:00 Production 130
Fruit Farm 4 Cherries Clock 4:00:00 Production 217
Fruit Farm 5 Melons Clock 8:00:00 Production 325
Fruit Farm 6 Tomatoes Clock 24:00:00 Production 650

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Dry DockPlasma Generator[2]Recycling WheelVertical Farm[2]


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Premium Buildings.

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