Goods
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Goods are the most common commodity to spend on unlocking research, along with supplies and coins. The primary uses for goods are:
There are currently 60 types of goods available, produced in goods buildings. Goods buildings leverage Resources found in good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the good deposit.
Good deposits are found in specific provinces and are randomly generated per player account. In order to use the good deposit you must first capture the province by either killing any resistance or by negotiating with the current owner.
Contents
[show]Goods buildingsEdit
Goods buildings are used to create, yeah, you guessed it - Goods! They are unlocked through Research & Technology. Goods Buildings are usually very costly and require a large chunk of your population to work in the building as employees. Your population being enthusiastic does not enhance the production from your Goods Buildings.
The Goods Buildings share the same mechanic as that of any Supplies Building. However, the durations are notably longer and the gain is lower. It will also cost you Coins and Supplies in order to use the Goods Building. For example, a Tier 1 Goods Building would require 100 Coins and 100 Supplies to work for 4 hours to produce the goods.
A Tier 1 Goods building which is not enhanced by the boost of its raw material produces 1 goods every 4 hours at the above cost. a building which is enhanced with the raw material boost produces 5 goods in the same 4 hour period for the same cost.
AgesEdit
All goods are connected to an age:
Bronze AgeEdit
Bronze Age goods are Dye, Lumber, Marble, Stone and Wine. (1 or 5 items): 100 Coins, 100 Supplies or 1 good bonuses
- Cost of 4 Hour Production (1 or 5 items): 100 Coins, 100 Supplies
- Cost of 8 Hour Production (2 or 10 items): 200 Coins, 200 Supplies
- Cost of 1 Day Production (4 or 20 items): 400 Coins, 400 Supplies
- Cost of 2 Days Production (6 or 30 items): 600 Coins, 600 Supplies
Iron AgeEdit
Iron Age goods are Cloth, Ebony, Jewelry, Limestone and Iron
- Cost of 4 Hour Production (1 or 5 items): 200 Coins, 200 Supplies
- Cost of 8 Hour Production (2 or 10 items): 400 Coins, 400 Supplies
- Cost of 1 Day Production (4 or 20 items): 800 Coins, 800 Supplies
- Cost of 2 Days Production (6 or 30 items): 1200 Coins, 1200 Supplies
Early Middle AgesEdit
Early Middle Ages goods are Alabaster, Copper, Gold, Granite and Honey
- Cost of 4 Hour Production (1 or 5 items): 400 Coins, 400 Supplies
- Cost of 8 Hour Production (2 or 10 items): 800 Coins, 800 Supplies
- Cost of 1 Day Production (4 or 20 items) : 1600 Coins, 1600 Supplies
- Cost of 2 Day Production (6 or 30 items) : 2400 Coins, 2400 Supplies
High Middle AgesEdit
High Middle Ages goods are Brick, Dried Herbs, Glass, Rope and Salt.
- Cost of 4 Hour Production (1 or 5 items): 800 Coins, 800 Supplies
- Cost of 8 Hour Production (2 or 10 items): 1600 Coins, 1600 Supplies
- Cost of 1 Day Production (4 or 20 items): 3200 Coins, 3200 Supplies
- Cost of 2 Days Production (6 or 30 items): 4800 Coins, 4800 Supplies
Late Middle AgesEdit
Late Middle Ages goods are Basalt, Brass, Silk, Talc powder and Gunpowder.
- Cost of 4 Hour Production (1 or 5 items): 1600 Coins, 1600 Supplies
- Cost of 8 Hour Production (2 or 10 items): 3200 Coins, 3200 Supplies
- Cost of 1 Day Production (4 or 20 items): 6400 Coins, 6400 Supplies
- Cost of 2 Days Production (6 or 30 items): 9600 Coins, 9600 Supplies
Colonial AgeEdit
Colonial Age goods are Paper, Coffee, Wire, Porcelain and Tar.
- Cost of 4 Hour Production (1 or 5 items): 2400 Coins, 2400 Supplies
- Cost of 8 Hour Production (2 or 10 items): 4800 Coins, 4800 Supplies
- Cost of 1 Day Production (4 or 20 items): 9600 Coins, 9600 Supplies
- Cost of 2 Days Production (6 or 30 items): 14400 Coins, 14400 Supplies
Colonial Age goods cost 50% more than Late Middle Ages goods
Industrial AgeEdit
Industrial Age goods are Coke, Fertilizer, Rubber, Textiles and Whale Oil.
- Cost of 4 Hour Production (1 or 5 items): 3200 Coins, 3200 Supplies
- Cost of 8 Hour Production (2 or 10 items): 6400 Coins, 6400 Supplies
- Cost of 1 Day Production (4 or 20 items): 12800 Coins, 12800 Supplies
- Cost of 2 Days Production (6 or 30 items): 19200 Coins, 19200 Supplies
Industrial Age goods cost 33% more than Colonial Age goods.
Progressive EraEdit
Progressive Era goods are Machine Parts, Gasoline, Tinplate, Explosives and Asbestos.
- Cost of 4 Hour Production (1 or 5 items): 4000 Coins, 4000 Supplies
- Cost of 8 Hour Production (2 or 10 items): 8000 Coins, 8000 Supplies
- Cost of 1 Day Production (4 or 20 items): 16000 Coins, 16000 Supplies
- Cost of 2 Days Production (6 or 30 items): 24000 Coins, 24000 Supplies
Progressive Era goods cost 25% more than Industrial Age goods.
Modern EraEdit
Modern Era goods are Ferroconcrete, Convenient Food, Flavorants, Packaging, and Luxury Products.
- Cost of 4 Hour Production (1 or 5 items): 2400 Coins, 2400 Supplies, 1 (or 5) Goods of Colonial Age
- Cost of 8 Hour Production (2 or 10 items): 4800 Coins, 4800 Supplies, 2 (or 10) Goods of Colonial Age
- Cost of 1 Day Production (4 or 20 items): 9600 Coins, 9600 Supplies, 4 (or 20) Goods of Colonial Age
- Cost of 2 Days Production (6 or 30 items): 14400 Coins, 14400 Supplies, 6 (or 30) Goods of Colonial Age
Each Modern Era item costs 4800 Coins (2400 Coins and 2400 Supplies because of the Colonial Age goods) and 4800 Supplies
Postmodern EraEdit
Postmodern Era goods are Semiconductors, Steel, Renewable Sources, Industrial Filters and Genome Data.
- Cost of 4 Hour Production (1 or 5 items): 2800 Coins, 2800 Supplies, 1 (or 5) Goods of Industrial Age
- Cost of 8 Hour Production (2 or 10 items): 5600 Coins, 5600 Supplies, 2 (or 10) Goods of Industrial Age
- Cost of 1 Day Production (4 or 20 items): 11200 Coins, 11200 Supplies, 4 (or 20) Goods of Industrial Age
- Cost of 2 Days Production (6 or 30 items): 16800 Coins, 16800 Supplies, 6 (or 30) Goods of Industrial Age
Contemporary EraEdit
Contemporary Era goods are Electromagnets, Gas, Plastics, Robots and Bionics Data.
- Cost of 4 Hour Production (1 or 5 items): 3200 Coins, 3200 Supplies, 1 (or 5) Goods of Progressive Era
- Cost of 8 Hour Production (2 or 10 items): 6400 Coins, 6400 Supplies, 2 (or 10) Goods of Progressive Era
- Cost of 1 Day Production (4 or 20 items): 12800 Coins, 12800 Supplies, 4 (or 20) Goods of Progressive Era
- Cost of 2 Days Production (6 or 30 items): 19200 Coins, 19200 Supplies, 6 (or 30) Goods of Progressive Era
Tomorrow EraEdit
Tomorrow Era goods are Translucent Concrete, Nutrition Research, Preservatives, Papercrete and Smart Materials.
- Cost of 4 Hour Production (1 or 5 items): 3600 Coins, 3600 Supplies, 1 (or 5) Goods of Modern Era
- Cost of 8 Hour Production (2 or 10 items): 7200 Coins, 7200 Supplies, 2 (or 10) Goods of Modern Era
- Cost of 1 Day Production (4 or 20 items): 14400 Coins, 14400 Supplies, 4 (or 20) Goods of Modern Era
- Cost of 2 Days Production (6 or 30 items): 21600 Coins, 21600 Supplies, 6 (or 30) Goods of Modern Era
Future EraEdit
This article contains information about unreleased content, and may contain spoilers. Any content presented on this page is subject to change as InnoGames may alter game aspects prior to their official release. |
Future Era goods are Earth Core Data, Purified Water, Algae, Superconductors and Life Pills.
- Cost of 4 Hour Production (1 or 5 items): 4000 Coins, 4000 Supplies, 1 (or 5) Goods of Postmodern Era
- Cost of 8 Hour Production (2 or 10 items): 8000 Coins, 8000 Supplies, 2 (or 10) Goods of Postmodern Era
- Cost of 1 Day Production (4 or 20 items): 16000 Coins, 16000 Supplies, 4 (or 20) Goods of Postmodern Era
- Cost of 2 Days Production (6 or 30 items): 24000 Coins, 24000 Supplies, 6 (or 30) Goods of Postmodern Era
Improved Goods BuildingsEdit
As of update version 0.13.8476 (26.07.2012) these no longer exist.