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Gunsmith
Gunsmith
The Gunsmith
Properties
Age Age Industrial Age
Technology Tech Precision Tools
Construction
Resources Coins 48,000 Supplies 14,900
Population Population 90
Time Clock 12:20:00
Size Size 2x3
Connection Road Required Road required
Provides
Production Production 380 in
Clock 01:00:00


Information

The Gunsmith is one of the production buildings in the Industrial Age, along with Ceramics Factory, Chemical Plant, and Wheelwright.

Efficiency

Production 63.33 per hour and tile[1]

Production Options

Item Name Production Time Amount
Gunsmith 1 Derringer Clock 00:05:00 Production 60
Gunsmith 2 Percussion Revolver Clock 00:15:00 Production 160
Gunsmith 3 Revolver Clock 01:00:00 Production 380
Gunsmith 4 Needle Rifle Clock 04:00:00 Production 630
Gunsmith 5 Level-action Rifle Clock 08:00:00 Production 940
Gunsmith 6 Gatling Gun Clock 24:00:00 Production 1,880

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed Harvest

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Premium Buildings.