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Gunsmith
Gunsmith
The Gunsmith
Properties
Age Age Industrial Age
Technology Tech Precision Tools
Construction
Resources Coins 48,000 Supplies 14,900
Population Population 90
Time Clock 12:20:00
Size Size 2x3
Production
Supplies Supplies 380 per Clock 1:00:00h
Connection Road Required Road required

 

Information

The Gunsmith is one of the production buildings in the Industrial Age, along with Ceramics Factory, Chemical Plant, and Wheelwright.

Efficiency

Production 63.33 per hour and tile[1]

Production Options

Item Name Production Time Amount
Gunsmith 1 Derringer Clock 0:05:00 Production 60
Gunsmith 2 Percussion Revolver Clock 0:15:00 Production 160
Gunsmith 3 Revolver Clock 1:00:00 Production 380
Gunsmith 4 Needle Rifle Clock 4:00:00 Production 630
Gunsmith 5 Level-action Rifle Clock 8:00:00 Production 940
Gunsmith 6 Gatling Gun Clock 24:00:00 Production 1,880

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.