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The High Middle Ages (often shortened into HMA) is the 5th era in Forge of Empires. It is preceded by the Early Middle Ages and followed by the Late Middle Ages.

This era includes seven large provinces to conquer: Canturia, Breturia, Veletrites, Frathia, Jaims, Mons Suiry, and Moravaria.

Map[]

High Middle Ages Map
HMA Map
Provinces Rewards
Canturia PvP Tower PvP Tournament Access
Breturia Goods HMA Goods Deposit
Veletrites Coins 5,000 Supplies 5,000
Frathia Size 1 Expansion
Jaims Coins 15,000 Supplies 15,000
Mons Suiry Goods HMA Goods Deposit
Moravaria Size 1 Expansion

Requirements[]

Requirements for Research
Forge 733
Coins 53,000
Supplies 194,000
BA IA EMA HMA
Stone 66
Lumber 79
Marble 94
Dye 90
Wine 71
Limestone 28
Ebony 42
Iron 47
Cloth 30
Jewelry 10
Alabaster 20
Copper 20
Gold 41
Granite 60
Honey 30
Brick 40
Dried Herbs 34
Glass 50
Rope 4
Salt 11


Buildings[]

Residential Buildings[]

Brownstone House Town House Mansion
BrownstoneHouse Town House Mansion
Properties
Size 2x2 Size 2x2 Size 2x2
Population +94
Coins 90 in 1h
Population +156
Coins 340 in 8hrs
Population +188
Coins 340 in 4hrs
Road Road required Road Road required Road Road required
Construction Costs
Coins 1,800
Supplies 7,000
Coins 2,800
Supplies 10,500
Diamonds 300
Time (Hours:Minutes:Seconds) 3:20:00h Time (Hours:Minutes:Seconds) 4:40:00h Time (Hours:Minutes:Seconds) 0:00:20h

Production Buildings[]

Alchemist Farm Windmill
Alchemist Farm Windmill
Properties
Size 3x2 Size 4x5 Size 3x4
Supplies 180 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 730 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 770 in
Time (Hours:Minutes:Seconds) 01:00:00
Road Road required Road Road required Road Road required
Construction Costs
Coins 15,000
Supplies 3,100
Population 40
Coins 64,000
Supplies 5,600
Population 269
Diamonds 500
Population 148
Time (Hours:Minutes:Seconds) 5:20:00h Time (Hours:Minutes:Seconds) 8:10:00h Time (Hours:Minutes:Seconds) 0:00:20h

Military Buildings[]

Berserker Barracks Crossbow Range Knight Stable Heavy Infantry Barracks Trebuchet Camp
BerserkerBarracks Crossbow Range Knight Stable Heavy Infantry Barracks Trebuchet Camp
Properties
Berserker
Light UnitBerserker
Crossbowman
Ranged UnitCrossbowman
Knight
Fast UnitKnight
Heavy Infantry
Heavy UnitHeavy Infantry
Trebuchet
Artillery UnitTrebuchet
Size3x3 Size3x3 Size3x4 Size3x3 Size3x3
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Costs and Building Time
Coins 21,720
Supplies 18,130
Population 260
Coins 27,160
Supplies 22,660
Population 346
Coins32,590
Supplies27,190
Population 563
Coins38,020
Supplies31,720
Population 476
Coins43,450
Supplies36,250
Population 563
Time (Hours:Minutes:Seconds) 6:00:00h Time (Hours:Minutes:Seconds) 6:50:00h Time (Hours:Minutes:Seconds) 7:30:00h Time (Hours:Minutes:Seconds) 8:20:00h Time (Hours:Minutes:Seconds) 9:00:00h

Goods Buildings[]

Brickworks Glassblower Herb Merchant Ropery Saltworks
Brickworks Glassblower Herb Merchant Ropery Saltworks
Properties
Size 4x3 Size 4x3 Size 4x3 Size 3x2 Size 3x4
Production:
Brick Brick
Production:
Glass Glass
Production:
Dried Herbs Dried Herbs
Production:
Rope Rope
Production:
Salt Salt
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Deposit: Clay Deposit: Quartz Deposit: Herbs Deposit: Hemp Deposit: Unrefined Salt
Population 460 Coins 14,000 Supplies 27,000 Time (Hours:Minutes:Seconds) 07:30:00
Production cost (4 hours)
Coins 800 Supplies 800

Cultural Buildings[]

Church Doctor Printer
Church HighMiddleAge Doctor Printer
Properties
Size 3x3 Size 3x3 Size 3x3
Happiness +520 Happiness +470 Happiness +780
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 66,000
Supplies 45,000
Coins 7,000
Supplies 22,000
Diamonds 400
Time (Hours:Minutes:Seconds) 10:40:00 Time (Hours:Minutes:Seconds) 06:40:00 Time (Hours:Minutes:Seconds) 0:00:20

Decorations[]

Gargoyle Fence Flag Lantern Signpost
Gargoyle Fence Flag Lantern Signpost
Properties
Size 1x1 Size 1x1 Size 1x1 Size 1x1 Size 1x1
Happiness +73 Happiness +30 Happiness +32 Happiness +35 Happiness +32
Construction Costs
Diamonds 90 Coins 2,800
Supplies 3,560
Coins 2,800
Supplies 580
Coins 1,910
Supplies 2,950
Coins 460
Supplies 2,950
Time (Hours:Minutes:Seconds)00:00:05 Time (Hours:Minutes:Seconds)00:00:05 Time (Hours:Minutes:Seconds)00:00:05 Time (Hours:Minutes:Seconds)00:00:05 Time (Hours:Minutes:Seconds)00:00:05

Road[]

Rough Paved Road
Rough Paved Road
Properties
Happiness +20
Size 1x1
Construction Cost
Coins 300
Supplies 700

Great Buildings[]

St. Mark's Basilica Notre Dame
St. Mark's Basilica Notre Dame
Properties
Coins Coin boost
Goods Goods production
Happiness Provides Happiness
Supplies Supply Production
Size 6x6 Size 4x6
Road Road required Road Road required
Construction Cost
Brick 80
Glass200
Dried Herbs 160
Rope 120
Salt 190
Brick 220
Glass100
Dried Herbs 140
Rope 180
Salt 110

Trivia[]

  • The High Middle Ages is the second of the three medieval periods lasting from the 11th century to the 13th century. Though the direct causes for the start of the High Middle Ages remain unclear, a likely factor was the end of Viking expansion with the Norman conquest of England in 1066, giving rise to feudalism. Another factor was the beginning of major religious upheaval between various monotheistic kingdoms starting with the Great Schism between the western Roman Catholic Church and eastern Greek Orthodox Church in 1054. This period ended mostly due to the Black Death pandemic.
  • The First Crusade also occurred during this time which took place along Europe and the Middle East. This is evident in the game through the introduction of military units such as Berserkers, Knights and Trebuchets which were widespread by this time. This age culminates with the sack of Constantinople in 1204 during the 4th Crusade by the Latin Empire and the mongol conquest of the Abbasid Caliphate in 1258 during the siege of Baghdad and Southern Song Dynasty in 1279 thereafter. The rise of the Mongol Empire and introduction of gunpowder into the Middle East from China would later redefine the global arena of the later ages as it brought science and technology from East to West by the 14th century through important trade routes such as the silk road.
  • The rapidly increasing population of Europe as a result of this trade brought about great technological, social, religious and political change compared to the preceding era, the Early Middle Ages and peaked during the Renaissance of the 12th century, which witnessed rural exodus and urbanization as well as the spread of Gothic architecture throughout western Europe. This can be seen in the game through great buildings such as Notre Dame and St. Mark's Basilica which contain relics plundered from Hagia Sophia during the 4th crusade as well as technologies such as Monotheism permitting the construction of smaller rural Churches, Trade Routes and Chemistry both allowing territorial expansion and alchemy which unlocks the ability to construct Alchemist Labs.
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