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Hunter
Hunter
The Hunter
Properties
Age Age Stone Age
Technology Tech None
Construction
Resources Coins 96 Supplies 0
Population Population 28
Time Clock 0:00:05
Size Size 3x3
Connection Road Required
Provides
Production Production 34 in
Clock 01:00:00


Information

The Hunter is the only production building of the Stone Age. When the Hunter is motivated, its production is doubled. The production is also affected by the town's happiness and by boosts of certain great buildings. The Hunter can be plundered if it isn't motivated.

Efficiency

Production 3.78 per tile and hour.[1]

Production Options

Item Name Production Time Amount
Hunter 1 Trophy Clock 00:05:00 Production 7
Hunter 2 Oracle Bones Clock 00:15:00 Production 14
Hunter 3 Bone Dagger Clock 01:00:00 Production 34
Hunter 4 Chain of Teeth Clock 04:00:00 Production 56
Hunter 5 Arrowheads Clock 08:00:00 Production 84
Hunter 6 Fur Clock 24:00:00 Production 169

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed Harvest

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Premium Buildings.

References