The Junkyard
Age Age Postmodern Era
Technology Tech Waste Management
Resources Coins 90,000 Supplies 86,200
Population Population 437
Time Clock 8:10:00
Size Size 5x4
Supplies Supplies 3,020 per Clock 1:00:00h
Side effect Happiness -500
Connection Road Required Road required



The Junkyard was implemented in Patch 1.27 on 3 June 2014. It is one of the first production buildings that provides an effect on negative happiness.

This building requires a Street Required two lane road connection to the Town Hall.


Production 151 per square and hour.[1]

Production Options

Item Name Production Time Amount
40x40px Iron parts Clock 0:05:00 Production 500
40x40px Spare parts Clock 0:15:00 Production 1,260
40x40px Used engines Clock 1:00:00 Production 3,020
40x40px Pressed car Clock 4:00:00 Production 5,030
40x40px Old trailer Clock 8:00:00 Production 7,540
40x40px Junk art Clock 24:00:00 Production 15,080

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.