Lamp Factory
Lamp Factory
The Lamp Factory
Age Age Progressive Era
Technology Tech Power Distribution
Resources Coins 173,000 Supplies 39,300
Population Population 570
Time Clock 15:00:00
Size Size 6x3
Connection Road Required Road required
Production Production 1,510 in
Clock 01:00:00


The Lamp Factory is one of the production buildings of the Progressive Era. It just requires single lane road.


Production 83.89 per hour and tile[1]

Production Options

Item Name Production Time Amount
Lamp Factory 1 Light Bulb Clock 00:05:00 Production 250
Lamp Factory 2 Table Lamp Clock 00:15:00 Production 630
Lamp Factory 3 Spotlight Clock 01:00:00 Production 1,510
Lamp Factory 4 Street Lamp Clock 04:00:00 Production 2,510
Lamp Factory 5 Chandelier Clock 08:00:00 Production 3,770
Lamp Factory 6 Industrial Lighting Clock 24:00:00 Production 7,540

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed HarvestDay Spa[2]Boatyard


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Premium Buildings.