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Levitation Outlet
Levitation Outlet
The Levitation Outlet
Properties
Age Age Future Era
Technology Tech Anti-Gravitation
Construction
Resources Coins 205,000 Supplies 72,000
Population Population 1,700
Time Clock 11:40:00
Size Size 3x4
Connection Street Required
Provides
Supply Production Production 1,990 in
Clock 01:00:00
Side Effect Happiness +120


Information

The Levitation Outlet is one of four production buildings of the Future Era. When the Levitation Outlet is motivated, its production is doubled. The production is also affected by the town's happiness and by boosts of certain great buildings. The Levitation Outlet can be plundered if it isn't motivated.


This building requires a Street Required two lane road connection to the Town Hall.

Efficiency

Production 165.83 per tile and hour.[1]

Production Options

Amount Clock Production
FEPB31 0:05:00 330
FEPB32 0:15:00 830
FEPB33 1:00:00 1,990
FEPB34 4:00:00 3,320
FEPB35 8:00:00 4,980
FEPB36 24:00:00 9,960

Other production buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.