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Musketeer
Musketeer
The Musketeer
Properties
 Age Age Colonial Age
 Class Ranged Units Ranged Unit
 Attack Attack 30
 Defense Defense 18
 Range Range 7
 Movement Movement 12
Attack
 Attack Bonuses Heavy Units vs. Heavy Unit 10
Rocks in Rocks 6
Defense
 Defense Bonuses Heavy Units vs. Heavy Unit 10
Special Skills
 Special Skills none
Other
 Requirements Tech Muskets
MIBU Musketeer Range
 Training Cost Coins 350 Supplies 350
 Training Time Clock 4:00:00
 Healing Time Clock 0:24:00

Information

The Musketeer is the ranged Units of the Colonial Age and the first unlocked unit of the Colonial Age tech tree.

They possess a respectable level of offensive strength, but they are defensively frail, having the second weakest defensive stats of all Colonial Age units. The unit's movement stats match those of its predecessor, the Longbow Archer. It has greatly improved stats compared to the Longbow Archer (attack+6, defense+6, range+1). It is best used against Grenadiers, better with imperial guards. It is weak against Dragoons and the Field Gun.

Image

Musketeer

Two Muskteeers

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Legend: Light Units= Light Unit Class Heavy Units= Heavy Unit Class Fast Units= Fast Unit Class Ranged Units= Ranged Unit Class Artillery Units= Artillery Unit Class