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Pottery
Pottery
The Pottery
Properties
Age Age Bronze Age
Technology Tech Pottery
Construction
Resources Coins 240 Supplies 30
Population Population 41
Time Clock 00:20:00
Size Size 4x3
Connection Road Required Road required
Provides
Supply Production Production 50 in
Clock 01:00:00

Information

The Pottery is the second production building in the game, but the first one in Bronze Age. It requires the player to research the Pottery technology before being able to build it.

Efficiency

Production 4.17 supplies per tile per hour.[1]


Production Options

Item Name Production Time Amount
Pottery 1 Flagon Clock 00:05:00 Production 8
Pottery 2 Bowls Clock 00:15:00 Production 21
Pottery 3 Jars Clock 01:00:00 Production 50
Pottery 4 Can Clock 04:00:00 Production 83
Pottery 5 Amphora Clock 08:00:00 Production 125
Pottery 6 Pot Clock 24:00:00 Production 249

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed Harvest

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Premium Buildings.