The Sailmaker
Age Age Colonial Age
Technology Tech Maritime Shipping
Resources Coins 59,000 Supplies 7,700
Population Population 147
Time Clock 12:40:00
Size Size 3x3
Connection Road Required Road required
Production Production 470 in
Clock 01:00:00


The Sailmaker is one of the first production buildings that can be researched in the Colonial Ages. It can be motivated or plundered like all the other production buildings.


Production 52.22 per hour and tile [1]

Production Options

Item Name Production Time Amount
Sailmaker 1 Streamer Clock 00:05:00 Production 80
Sailmaker 2 Flag Clock 00:15:00 Production 190
Sailmaker 3 Small Sail Clock 01:00:00 Production 470
Sailmaker 4 Lateen Sail Clock 04:00:00 Production 780
Sailmaker 5 Square Mainsail Clock 08:00:00 Production 1,160
Sailmaker 6 Full Rigging Clock 24:00:00 Production 2,330

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed Harvest


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Premium Buildings.