The Sailmaker
Age Age Colonial Age
Technology Tech Maritime Shipping
Resources Coins 59,000 Supplies 7,700
Population Population 147
Time Clock 12:40:00
Size Size 3x3
Supplies Supplies 470 per Clock 1:00:00h
Connection Road Required Road required



The Sailmaker is one of the first production buildings that can be researched in the Colonial Ages. It can be motivated or plundered like all the other production buildings.


Production 52.22 per hour and tile [1]

Production Options

Item Name Production Time Amount
Sailmaker 1 Streamer Clock 0:05:00 Production 80
Sailmaker 2 Flag Clock 0:15:00 Production 190
Sailmaker 3 Small Sail Clock 1:00:00 Production 470
Sailmaker 4 Lateen Sail Clock 4:00:00 Production 780
Sailmaker 5 Square Mainsail Clock 8:00:00 Production 1,160
Sailmaker 6 Full Rigging Clock 24:00:00 Production 2,330

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.