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Shoemaker
Shoemaker
The Shoemaker
Properties
Age Age Early Middle Ages
Technology Tech Leather Working
Construction
Resources Coins 12,100 Supplies 1,500
Population Population 77
Time Clock 02:40:00
Size Size 3x3
Production
Supplies Supplies 210 per Clock 1:00:00h
Connection Road Required Road required

 

Information

The Shoemaker, the eighth unlocked production building in the game after having researched the Leather Working technology in the Early Middle Ages, takes up the same space, and produces roughly 30% more supplies per tile as compared to the Tannery, and costs 300 less supplies to build; however, it takes 23 more population, as well as costs 4,300 more gold to build.

Efficiency

Production 23.33 per tile and hour.[1]

Production Options

Item Name Production Time Amount
Shoemaker 1 Simple Shoes Clock 0:05:00 Production 40
Shoemaker 2 Good Shoes Clock 0:15:00 Production 90
Shoemaker 3 Excellent Shoes Clock 1:00:00 Production 210
Shoemaker 4 Simple Boots Clock 4:00:00 Production 350
Shoemaker 5 Good Boots Clock 8:00:00 Production 530
Shoemaker 6 Excellent Boots Clock 24:00:00 Production 1,050

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.