Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Close Quarters: Gains attack bonus when attacking an adjacent field.
Contact!: Always retaliates against attacks within range.
Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. In total up to three enemy units can be attacked.
Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.
Flying: Cannot be attacked by artillery units. Ignores terrain when moving.
Force Field:Absorbs damage points, up to a minimum of 1 damage point.
Heat: Reduces attack of target.
/ Hides in varies with terrains (Stealth): When standing in varies with terrains, e. g. forests or plains, they can only be damaged by adjacent melee attacks.
Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armor. Does not stack.
Mortar:Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.
One-Shot: Is removed from battle after attacking. Dies when battle is lost.
Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Power Shot: Ignores defensive skills and terrain.
Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Reactive Armor: Cannot take more than 4 damage per attack.
Recharge: Fires every other turn only.
Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity.
|Research and Warfare||Technologies • Forge Points • Armies and Units • Provinces • Army Management • Hit Points • Guild vs. Guild (GvG)|
|Peacetime Actions||Guild Expeditions • Trading • Quests • Daily Challenges • Friendships • Guild • Visitation Actions|
|City Life||Events • Resources • Incidents • Happiness • Neighborhood • Achievements • Friends Tavern|
|Buildings and Architecture||Buildings • Great Buildings • Building Modes • Reconstruction Mode|
|Once-in-a-While||Ages • Expansion • Random Rewards|
|Collections||Continent Maps • Province Owners • Quest Givers • Portraits • Special Skills|
|Miscellaneous||New Ranking System • Ranking Overview • Changelogs • Guild Support Pool • World • InnoGames|