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Special Skills are abilities that many of the military units possess. Special skill affect the battle or/and or units in various ways. In lower eras only special units have special skills, however, those skills are common in regular units in higher ages.

List of Special Skills[]

Blast (+Attack) Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.

Call of Duty Call of Duty: Grants attack and defence bonus to all friendly units when this unit is killed. Only applicable once.

Chivalry Chivalry: Gains bonus to attack and defence when it is the only unit with chivalry in your army.

Close Quarters (+Attack) Close Quarters: Gains attack bonus when attacking an adjacent field.

Always retaliates against attacks within range. Contact!: Always retaliates against attacks within range.

Dragon Breath Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. In total up to three enemy units can be attacked.

Dug In Dug-In: Receives defence increase when enemy is more than 2 tiles away from it.

Flying Flying: Cannot be attacked by artillery units. Ignores terrain when moving.

Frenzy Frenzy: Deals 50% damage to enemy units within 1 tile range of unit on top of damaging targeted unit.

Force Field Force Field: Absorbs damage points, up to a minimum of 1 damage point.

Heat Heat: Reduces attack of target.

Stealth Hides in Bushes (Stealth): When standing in bushes, they can only be damaged by adjacent melee attacks.

Stealth Hides on Broken Ground (Stealth): When standing on broken ground, they can only be damaged by adjacent melee attacks.

Stealth Hides in Forests (Stealth): When standing in forests, they can only be damaged by adjacent melee attacks.

Stealth Hides on Hills (Stealth): When standing on hills, they can only be damaged by adjacent melee attacks.

Stealth Hides on Plains (Stealth): When standing on plains, they can only be damaged by adjacent melee attacks.

Stealth Hides on Rocks (Stealth): When standing on rocks, they can be only de damaged by adjacent melee attacks.

Stealth Hides in Rubble (Stealth): When standing in rubble, they can only be damaged by adjacent melee attacks.

Keen Eye Keen Eye: Provides a X% chance to double the damage when attacking enemy units.

Last Stand Last Stand: Gains attack and defence bonus for every unit with last stand skill that is killed in the battle.

MIRV MIRV: Hits targeted unit and between 1 and 3 additional units in range.

Morale Morale: All friendly units start a battle with 1 point of armour. Does not stack.

Mortar Mortar: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.

One Shot One-Shot: Is removed from battle after attacking. Dies when the battle is lost.

Poison Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.

Power Shot Power Shot: Ignores most defensive skills and terrain.

All friendly units start a battle with an attack and defense bonus. Does not stack. Rally: All friendly units start a battle with an extra % attack and defence bonus. This ability does not stack.

Rapid Deployment Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.

Maximum amount of damage this unit can take each turn Reactive Armor: Cannot take more than 3-4 damage per attack, depending on the unit.

Recharge Recharge: Fires every other turn only.

Secret Identity Secret Identity: Ignores first damage and transforms into a copy of another unit of your army upon taking damage. Dies instead, if you have no unit left without secret identity.

Swarm Swarm: Units with Swarm get a 30 bonus in defense when they are adjacent to other units with Swarm. Defence bonus stacks.

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