Blast Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.

Call of Duty Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.

Chivalry Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.

Close Quarters Close Quarters: Gains attack bonus when attacking an adjacent field.

Contact Contact!: Always retaliates against attacks within range.

Dragon Breath Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. In total up to three enemy units can be attacked.

Dug In Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.

Flying Flying: Cannot be attacked by artillery units. Ignores terrain when moving.

Force Field Force Field:Absorbs damage points, up to a minimum of 1 damage point.

Heat Heat: Reduces attack of target.

Stealth / Stealth Hides in varies with terrains (Stealth): When standing in varies with terrains, e. g. forests or plains, they can only be damaged by adjacent melee attacks.

Last Stand Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.

MIRV MIRV: Hits targeted unit and between 1 and 3 additional units in range.

Morale Morale: All friendly units start a battle with 1 point of armor. Does not stack.

Mortar Mortar:Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.

One Shot One-Shot: Is removed from battle after attacking. Dies when battle is lost.

Poison Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.

Power Shot Power Shot: Ignores defensive skills and terrain.

Rally Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.

Rapid Deployment Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.

Reactive Armor Reactive Armor: Cannot take more than 4 damage per attack.

Recharge Recharge: Fires every other turn only.

Secret Identity Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity.

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