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Tannery
Tannery
The Tannery
Properties
Age Age Early Middle Ages
Technology Tech Tanning
Construction
Resources Coins 7,800 Supplies 1,800
Population Population 54
Time Clock 03:00:00
Size Size 3x3
Production
Supplies Supplies 160 per Clock 1:00:00h
Connection Road Required Road required

 

Information

The Tannery, the seventh unlocked production building in the game after having researched the Tanning technology in the Early Middle Ages. Produces the same number of supplies as the Butcher, however it is more efficient in regards to population and space.

Efficiency

Production 17.8 per tile and hour.[1]

Production

Item Name Production Time Amount
Tannery 1 Goatskin Clock 0:05:00 Production 30
Tannery 2 Pigskin Clock 0:15:00 Production 70
Tannery 3 Deerskin Clock 1:00:00 Production 160
Tannery 4 Rabbit Pelts Clock 4:00:00 Production 270
Tannery 5 Raccoon Pelts Clock 8:00:00 Production 410
Tannery 6 Bear Hides Clock 24:00:00 Production 810

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithFruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish Farm

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.