Tenement House
Tenementhouse Full
The Tenement House
Age Age Progressive Era
Technology Tech Tenement Houses
Resources Coins 21,800 Supplies 84,400
Time Clock 6:50:00
Size Size 3x3
Population Population 510
Income Taxes 610 per Clock 1:00:00
Connection Road Required Road required



The first Residental Building of the Progressive Era and it requires a two lane street connection to the Town Hall.


Stands out as the main visual feature of this building is the first game in which you begin to build in height that is given to jump to the concentrated buildings and in large cities of the XXI century where space is scarce and techniques used to concentrate population in a small space, a clear example is the country of Japan is an archipelago because as unlimited terrain and lack of space is very expensive.


Taxes 67.78 per tile and hour [1]

Other Residential Buildings

Residential Buildings
Stone Age Hut
Bronze Age ChaletLonghouse[2]Stilt HouseThatched House
Iron Age CottageRoof Tile HouseVilla[2]
Early Middle Ages Clapboard HouseFrame HouseMultistory House
High Middle Ages Brownstone HouseMansion[2]Town House
Late Middle Ages Apartment HouseEstate HouseManor[2]
Colonial Age Arcade HouseCountry HouseGambrel Roof HousePlantation House[2]
Industrial Age Boarding HouseUrban Residence[2]Victorian HouseWorkers' House
Progressive Era Art Nouveau Mansion[2]Council HouseHigh-RiseTenement House
Modern Era Luxury Dwelling[2]MotelPrefab HouseSuburban House
Postmodern Era BungalowDuplex HouseLoft House[2]Prefabricated High-Rise
Contemporary Era CondominiumShophouseWaterfront ResidentialWaterfront Villa[2]
Tomorrow AnnexCapsule HotelPod HomeTerraced High-Rise[2]
The Future ArcologySelf-Supporting HomeTree House Hotel[2]Underground House
Arctic Future Clock Tower ApartmentCrystal VillaMobile HouseSea-Scraper[2]Sheltered Tipi[2]
Oceanic Future Seaview Tower[2]Urban Island


  1. Efficiency is measured by an assumed maximum production per hour divided through the number of tiles of the building and can be used as a subjective comparison towards other residential buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Premium Buildings.