Toy Factory
Toy Factory
The Toy Factory
Age Age Postmodern Era
Technology Tech Children's Rights
Resources Coins 201,000 Supplies 76,300
Population Population 666
Time Clock 10:30:00
Size Size 5x5
Connection Road Required Road required
Production Production 1,790 in
Clock 01:00:00
Side Effect Happiness 150


The Toy Factory is a production building of the Postmodern Era. It is unlocked after researching the Children's Rights technology.

It was implemented in Patch 1.27 on 3 June 2014. It is one of the first production buildings that provides a positive effect on happiness.


Production 89.5 per square and hour.[1]

Production Options

Item Name Production Time Amount
40x40px Action Figure Clock 00:05:00 Production 280
40x40px BB Gun Clock 00:15:00 Production 710
40x40px Doll Clock 01:00:00 Production 1,700
40x40px LCD Game Clock 04:00:00 Production 2,840
40x40px Boardgame Clock 08:00:00 Production 4,260
40x40px Arcade Machine Clock 24:00:00 Production 8,520

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed HarvestDay Spa[2]Boatyard


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Premium Buildings.