The Windmill is a premium production building from the High Middle Ages. It costs 500 Diamonds and does not require any specific technology to be researched. Like all standard production buildings a Windmill can be Motivated or Plundered to either increase or decrease the building's productivity.


Production 64.17 per hour and tile.[1]

Production Options

Item Name Production Time Amount
Windmill 1 Flour Clock 00:05:00 Production 130
Windmill 2 Cup of Flour Clock 00:15:00 Production 320
Windmill 3 Bowl of Flour Clock 01:00:00 Production 770
Windmill 4 Bag of Flour Clock 04:00:00 Production 1,290
Windmill 5 Flour Sacks Clock 08:00:00 Production 1,930
Windmill 6 Large Flour Sacks Clock 24:00:00 Production 3,860

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
The Future Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future Deep Sea Breeder[2]Shellfish FarmGeothermal Power Plant[2]Seaside StoreMineral Extraction PlantSeaweed HarvestDay Spa[2]BoatyardSea Garden


  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Premium Buildings.